From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Encode42 <me@encode42.dev>
Date: Tue, 23 Mar 2021 22:42:20 -0400
Subject: [PATCH] Config to show Armor Stand arms on spawn


diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
index d119f8ab447bc17deabc494463de496161c9b126..c9a44a4765f43b9c0247ed1005f4c13469bdee95 100644
--- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
+++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
@@ -114,6 +114,7 @@ public class ArmorStand extends LivingEntity {
         this.leftLegPose = ArmorStand.DEFAULT_LEFT_LEG_POSE;
         this.rightLegPose = ArmorStand.DEFAULT_RIGHT_LEG_POSE;
         this.maxUpStep = 0.0F;
+        this.setShowArms(world != null && world.purpurConfig.armorstandPlaceWithArms); // Purpur
     }
 
     public ArmorStand(Level world, double x, double y, double z) {
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index e9ff5fbf5d4524cee836afd85618355bd9c53821..95277d97f1e35e9a05fd289f6a639b50fa820c61 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -105,6 +105,7 @@ public class PurpurWorldConfig {
     public boolean armorstandMovement = true;
     public boolean armorstandWaterMovement = true;
     public boolean armorstandWaterFence = true;
+    public boolean armorstandPlaceWithArms = false;
     private void armorstandSettings() {
         armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight);
         armorstandSetNameVisible = getBoolean("gameplay-mechanics.armorstand.set-name-visible-when-placing-with-custom-name", armorstandSetNameVisible);
@@ -112,6 +113,7 @@ public class PurpurWorldConfig {
         armorstandMovement = getBoolean("gameplay-mechanics.armorstand.can-movement-tick", armorstandMovement);
         armorstandWaterMovement = getBoolean("gameplay-mechanics.armorstand.can-move-in-water", armorstandWaterMovement);
         armorstandWaterFence = getBoolean("gameplay-mechanics.armorstand.can-move-in-water-over-fence", armorstandWaterFence);
+        armorstandPlaceWithArms = getBoolean("gameplay-mechanics.armorstand.place-with-arms-visible", armorstandPlaceWithArms);
     }
 
     public int daytimeTicks = 12000;
