From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: nitricspace <nitricspace@users.noreply.github.com>
Date: Wed, 23 Sep 2020 22:14:38 +0100
Subject: [PATCH] Add option to disable zombie aggressiveness towards villagers
 when lagging


diff --git a/src/main/java/com/destroystokyo/paper/entity/ai/VanillaGoal.java b/src/main/java/com/destroystokyo/paper/entity/ai/VanillaGoal.java
index ed8edd7fe6e88141a1b4cbb0bf4d17ebb1bbf554..e86034d886a763907145be32eb33718726cf4b79 100644
--- a/src/main/java/com/destroystokyo/paper/entity/ai/VanillaGoal.java
+++ b/src/main/java/com/destroystokyo/paper/entity/ai/VanillaGoal.java
@@ -201,6 +201,8 @@ public interface VanillaGoal<T extends Mob> extends Goal<T> {
     GoalKey<AbstractHorse> HORSE_HAS_RIDER = GoalKey.of(AbstractHorse.class, NamespacedKey.minecraft("horse_has_rider"));
     GoalKey<Phantom> FIND_CRYSTAL = GoalKey.of(Phantom.class, NamespacedKey.minecraft("find_crystal"));
     GoalKey<Phantom> ORBIT_CRYSTAL = GoalKey.of(Phantom.class, NamespacedKey.minecraft("orbit_crystal"));
+    GoalKey<Drowned> DROWNED_ATTACK_VILLAGER = GoalKey.of(Drowned.class, NamespacedKey.minecraft("drowned_attack_villager"));
+    GoalKey<Zombie> ZOMBIE_ATTACK_VILLAGER = GoalKey.of(Zombie.class, NamespacedKey.minecraft("zombie_attack_villager"));
     // Purpur end
 
     /**
