Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@b561a12 Fix SuspiciousStewMeta
PaperMC/Paper@9624451 Add missing kick event cause
PaperMC/Paper@6be4395 Migrate paper log ips option to new server.properties option
PaperMC/Paper@2ec643a Readd anti xray and oversized block entity patches
PaperMC/Paper@8d92274 Drop no longer needed patch
PaperMC/Paper@38dc3b2 Optimise chunk tick iteration
PaperMC/Paper@84556f3 Add lag compensation for breaking blocks
PaperMC/Paper@5dca26c Fix race condition on UpgradeData.BlockFixers class init
PaperMC/Paper@ea56138 Fix some issues
PaperMC/Paper@025c5d7 rebuild patches
PaperMC/Paper@866d2d9 Use correct ClientboundLevelChunkWithLightPacket constructor in later patch
PaperMC/Paper@8b9e3dc Optimise nearby player retrieval
PaperMC/Paper@11138a7 Re-add remove streams for Brain AI patch
PaperMC/Paper@7a00758 Rebuild patches
PaperMC/Paper@e284bb1 Updated Upstream (Bukkit/CraftBukkit)
This commit is contained in:
granny
2023-09-24 03:23:36 -07:00
parent 8a46226fdd
commit 01e013b173
46 changed files with 269 additions and 268 deletions

View File

@@ -5,10 +5,10 @@ Subject: [PATCH] Zombie horse naturally spawn
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index d060a6a45c614c92dd45e96bc1bf39ace3347fbb..b0064cda4b0283d46dad53675ec70ff10c4d2015 100644
index 8768ad8207ded2dfca532c69238dbd3cf68e2b97..83616ffe1c2698418a79bbcc34995ac80becc02e 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -864,10 +864,18 @@ public class ServerLevel extends Level implements WorldGenLevel {
@@ -984,10 +984,18 @@ public class ServerLevel extends Level implements WorldGenLevel {
boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01D) && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper
if (flag1) {