Farmland trampling changes (#138)

This commit is contained in:
Mariell
2021-01-09 17:46:47 +01:00
committed by GitHub
parent 984a268cfe
commit 03365bbca5

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@@ -0,0 +1,48 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Sat, 9 Jan 2021 16:06:40 +0100
Subject: [PATCH] Farmland trampling changes
This lets us choose if only players may trample farmland.
This lets us choose if entities can stop trampling if they fall a
distance equal to their feather falling level, plus the extra block
necessary to trample in the first place. Feather Falling 1 requires you
to fall over 3+ blocks to trample. FF 2 requires 4+, etc.
diff --git a/src/main/java/net/minecraft/server/BlockSoil.java b/src/main/java/net/minecraft/server/BlockSoil.java
index 73dc0f499c456c21d298013fbab8c79ebcdecd6b..6b65a4b1845c6770f92ceebd04827595725632b5 100644
--- a/src/main/java/net/minecraft/server/BlockSoil.java
+++ b/src/main/java/net/minecraft/server/BlockSoil.java
@@ -97,6 +97,12 @@ public class BlockSoil extends Block {
return;
}
}
+ if (world.purpurConfig.farmlandTramplingOnlyPlayers && !(entity instanceof EntityPlayer)) return;
+ if (world.purpurConfig.farmlandTramplingFeatherFalling) {
+ Iterator<ItemStack> armor = entity.getArmorItems().iterator();
+ if (armor.hasNext() && EnchantmentManager.getEnchantmentLevel(Enchantments.PROTECTION_FALL, armor.next()) >= (int) entity.fallDistance)
+ return;
+ }
// Purpur end
if (CraftEventFactory.callEntityChangeBlockEvent(entity, blockposition, Blocks.DIRT.getBlockData()).isCancelled()) {
return;
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index fc5b4f1ec8bbe50522cdbcb74e5870e79ed15070..71f195f4a726df713b0b629aad9713248f77fa76 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -395,10 +395,14 @@ public class PurpurWorldConfig {
public boolean farmlandBypassMobGriefing = false;
public boolean farmlandGetsMoistFromBelow = false;
public boolean farmlandAlpha = false;
+ public boolean farmlandTramplingOnlyPlayers = false;
+ public boolean farmlandTramplingFeatherFalling = false;
private void farmlandSettings() {
farmlandBypassMobGriefing = getBoolean("blocks.farmland.bypass-mob-griefing", farmlandBypassMobGriefing);
farmlandGetsMoistFromBelow = getBoolean("blocks.farmland.gets-moist-from-below", farmlandGetsMoistFromBelow);
farmlandAlpha = getBoolean("blocks.farmland.use-alpha-farmland", farmlandAlpha);
+ farmlandTramplingOnlyPlayers = getBoolean("blocks.farmland.only-players-trample", farmlandTramplingOnlyPlayers);
+ farmlandTramplingFeatherFalling = getBoolean("blocks.farmland.feather-fall-distance-affects-trampling", farmlandTramplingFeatherFalling);
}
public boolean furnaceInfiniteFuel = false;