diff --git a/patches/server/0257-Configurable-player-pickup-exp-delay.patch b/patches/server/0257-Configurable-player-pickup-exp-delay.patch index 5f8be485d..3970a96f2 100644 --- a/patches/server/0257-Configurable-player-pickup-exp-delay.patch +++ b/patches/server/0257-Configurable-player-pickup-exp-delay.patch @@ -9,14 +9,16 @@ players still only pick up one orb every tick. However, setting this to any negative number will pick up all orbs instantly. diff --git a/src/main/java/net/minecraft/world/entity/ExperienceOrb.java b/src/main/java/net/minecraft/world/entity/ExperienceOrb.java -index 68072fae050fb83735725f3dc2525bfc9c0cc159..8515eddddb84b44afdbfeacc22bc1cd53fc06572 100644 +index 68072fae050fb83735725f3dc2525bfc9c0cc159..a069035f9bfc821d5bb52a654aec5842f433b3fc 100644 --- a/src/main/java/net/minecraft/world/entity/ExperienceOrb.java +++ b/src/main/java/net/minecraft/world/entity/ExperienceOrb.java -@@ -301,7 +301,7 @@ public class ExperienceOrb extends Entity { +@@ -300,8 +300,8 @@ public class ExperienceOrb extends Entity { + @Override public void playerTouch(Player player) { if (!this.level.isClientSide) { - if (player.takeXpDelay == 0 && new com.destroystokyo.paper.event.player.PlayerPickupExperienceEvent(((net.minecraft.server.level.ServerPlayer) player).getBukkitEntity(), (org.bukkit.entity.ExperienceOrb) this.getBukkitEntity()).callEvent()) { // Paper +- if (player.takeXpDelay == 0 && new com.destroystokyo.paper.event.player.PlayerPickupExperienceEvent(((net.minecraft.server.level.ServerPlayer) player).getBukkitEntity(), (org.bukkit.entity.ExperienceOrb) this.getBukkitEntity()).callEvent()) { // Paper - player.takeXpDelay = 2; ++ if (player.takeXpDelay <= 0 && new com.destroystokyo.paper.event.player.PlayerPickupExperienceEvent(((net.minecraft.server.level.ServerPlayer) player).getBukkitEntity(), (org.bukkit.entity.ExperienceOrb) this.getBukkitEntity()).callEvent()) { // Paper + player.takeXpDelay = this.level.purpurConfig.playerExpPickupDelay; // Purpur player.take(this, 1); int i = this.repairPlayerItems(player, this.value);