Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@4fdda9e Keep newlines in outdated client/server message (#10042)
PaperMC/Paper@f483b38 fix NPE on EntityTeleportEvent getTo (#10016)
PaperMC/Paper@dc62150 Catch async usage of playsound (#10021)
PaperMC/Paper@0d6a0c3 Fix command block async message (again) (#10082)
PaperMC/Paper@d1f507f Don't fire 2 game events for certain cauldron interactions (#8904)
PaperMC/Paper@a401585 Fix campfire recipes not always outputting full result (#8754)
PaperMC/Paper@88d28d6 Fix long loading screen when refreshing skins (#10026)
PaperMC/Paper@c081104 Add experience points api (#9688)
PaperMC/Paper@8221b08 Fix global sound event gamerule not being respected (#8727)
PaperMC/Paper@3c0d6aa Updated Upstream (Bukkit/CraftBukkit/Spigot) (#10085)
PaperMC/Paper@2c3ccb8 Add drops to shear events (#5678)
PaperMC/Paper@b2ffb1b Add PlayerShieldDisableEvent (#9177)
PaperMC/Paper@2951732 Add HiddenPotionEffect API (#9910)
PaperMC/Paper@e4ab50d Properly disallow async Player#chat (#8123)
PaperMC/Paper@5e978d3 Fix Folia scheduler tasks not canceling when plugin disable (#10091)
This commit is contained in:
granny
2023-12-29 04:40:59 -08:00
parent 6f17a3da52
commit 04ee5e7c28
47 changed files with 377 additions and 371 deletions

View File

@@ -5,10 +5,10 @@ Subject: [PATCH] LivingEntity#broadcastItemBreak
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index ddcfa6a4f678801bb09716c0c7bcc06e37add26d..880b2b045e34eb52a2efcaea4ac4bdfade4c353a 100644
index d34ef2581a7f51eb484994253e3307b7952751cc..11493047fd7bbceed1b566bf0aae8790e4291601 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -1285,5 +1285,12 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
@@ -1291,5 +1291,12 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
* @param safeFallDistance Safe fall distance
*/
void setSafeFallDistance(float safeFallDistance);