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Updated Upstream (Paper & Tuinity)
Upstream has released updates that appear to apply and compile correctly Paper Changes: 2e37979 Use cause and cancel component in PlayerGameModeChanteEvent (#6192) b41b5b5 Catch desynced block breaks (#6193) 5a9c14b Fix distanceSq check on block breaking (#6195) a5acf36 Fix PaperTickList (#6191) Tuinity Changes: 08c0050 Update paper 9cabf00 Do not run filtered rebuild 23229b9 Add async catchers to chunk ticking status change ab2aeb0 Update paper bdd7bb4 Update paper
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@@ -5,7 +5,7 @@ Subject: [PATCH] Alternative Keepalive Handling
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 77a0ad0ab7291f50e8d3bf864595a0f52a4114bf..f4e4ca801a585b8c0335cc3c59f1278d1c108f2b 100644
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index a99199212618dc41e86bb9c4402e21672d52128b..453bc25de957d007930c2708c5cbebd533298e17 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -228,6 +228,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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@@ -38,7 +38,7 @@ index 77a0ad0ab7291f50e8d3bf864595a0f52a4114bf..f4e4ca801a585b8c0335cc3c59f1278d
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if (this.keepAlivePending) {
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if (!this.processedDisconnect && elapsedTime >= KEEPALIVE_LIMIT) { // check keepalive limit, don't fire if already disconnected
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ServerGamePacketListenerImpl.LOGGER.warn("{} was kicked due to keepalive timeout!", this.player.getScoreboardName()); // more info
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@@ -3074,6 +3090,16 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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@@ -3084,6 +3100,16 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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@Override
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public void handleKeepAlive(ServerboundKeepAlivePacket packet) {
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