Updated Upstream (Paper & Tuinity)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
2e37979 Use cause and cancel component in PlayerGameModeChanteEvent (#6192)
b41b5b5 Catch desynced block breaks (#6193)
5a9c14b Fix distanceSq check on block breaking (#6195)
a5acf36 Fix PaperTickList (#6191)

Tuinity Changes:
08c0050 Update paper
9cabf00 Do not run filtered rebuild
23229b9 Add async catchers to chunk ticking status change
ab2aeb0 Update paper
bdd7bb4 Update paper
This commit is contained in:
William Blake Galbreath
2021-07-16 14:18:57 -05:00
parent 7b591f462c
commit 0713758d86
16 changed files with 82 additions and 97 deletions

View File

@@ -5,10 +5,10 @@ Subject: [PATCH] Zombie horse naturally spawn
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index e1b1e88cc383c99e701f5a661a98d29db031aba7..f3a6b6713843e4b600440c8845fe10938920869b 100644
index 7c45fdbd9f389e8b74de5a672a9520ede93d6217..d53497ca3ada4c1205695f54dd7e163f3cc63afb 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -860,9 +860,15 @@ public class ServerLevel extends Level implements WorldGenLevel {
@@ -856,9 +856,15 @@ public class ServerLevel extends Level implements WorldGenLevel {
boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * paperConfig.skeleHorseSpawnChance && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper
if (flag1) {