Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@dcbd99d Fix Owen's typos (#11179)
PaperMC/Paper@f82bea6 Add argument for FinePosition to brig API (#11094)
PaperMC/Paper@694b120 Remove Entity tracker field
PaperMC/Paper@f774787 Copy missed changes to chunk system from Folia
PaperMC/Paper@50bdfc3 Null check tracker in Entity#resendPossiblyDesyncedEntityData
PaperMC/Paper@3234b20 Do not allow chunk unloading outside of the regular tick loop
PaperMC/Paper@0246a9d Add mob bucket items to item id to entity map in DataConverter
PaperMC/Paper@438863c Shutdown L4J cordially if the server stops before it's even started (#11172)
PaperMC/Paper@100d75a Don't entirely die just because a plugin jar was bad
PaperMC/Paper@227544c Move TickThread changes from Moonrise patch to MCUtils
PaperMC/Paper@67d414a Allow plugin aliases to override vanilla commands (#11186)
PaperMC/Paper@58c7ea3 Preserve command node when re-registering modern commands through old API (#11184)
This commit is contained in:
granny
2024-07-30 15:53:18 -07:00
parent 72ccfbd343
commit 0bd557933c
20 changed files with 108 additions and 106 deletions

View File

@@ -18,10 +18,10 @@ index 76ef195a5074006b009acd9cc1744667c6aecbb9..659577549e132754281df76a7a1bfd88
public ClientboundSetTimePacket(long time, long timeOfDay, boolean doDaylightCycle) {
this.gameTime = time;
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 611232bc3317831dce3578dd91b4ecf3f91df20c..3046a9ffbccd0e53a8bc5383aa88f6031fedb884 100644
index f2d977a4a984e8354cd09e756362c062e25cd834..545e4d618a06d100a85731418222acf0e566e1c7 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -1776,7 +1776,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
@@ -1777,7 +1777,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
long worldTime = level.getGameTime();
final ClientboundSetTimePacket worldPacket = new ClientboundSetTimePacket(worldTime, dayTime, doDaylight);
for (Player entityhuman : level.players()) {