Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@dcbd99d Fix Owen's typos (#11179)
PaperMC/Paper@f82bea6 Add argument for FinePosition to brig API (#11094)
PaperMC/Paper@694b120 Remove Entity tracker field
PaperMC/Paper@f774787 Copy missed changes to chunk system from Folia
PaperMC/Paper@50bdfc3 Null check tracker in Entity#resendPossiblyDesyncedEntityData
PaperMC/Paper@3234b20 Do not allow chunk unloading outside of the regular tick loop
PaperMC/Paper@0246a9d Add mob bucket items to item id to entity map in DataConverter
PaperMC/Paper@438863c Shutdown L4J cordially if the server stops before it's even started (#11172)
PaperMC/Paper@100d75a Don't entirely die just because a plugin jar was bad
PaperMC/Paper@227544c Move TickThread changes from Moonrise patch to MCUtils
PaperMC/Paper@67d414a Allow plugin aliases to override vanilla commands (#11186)
PaperMC/Paper@58c7ea3 Preserve command node when re-registering modern commands through old API (#11184)
This commit is contained in:
granny
2024-07-30 15:53:18 -07:00
parent 72ccfbd343
commit 0bd557933c
20 changed files with 108 additions and 106 deletions

View File

@@ -7,10 +7,10 @@ Paper patches RNG maniplulation by using a shared (and locked) random source.
This comes with a performance gain, but technical players may prefer the ability to manipulate RNG.
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 14cadfb2fb802a6106b40cdac5c49ca8f40afeb7..ca6a05c47ba6064cc0febccf14705613479b727c 100644
index 9470540c9f7db168e3ba8671d7a1ceab26b8dda3..204dc5cf5e4434dc6450254553088c0325a1d6ff 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -580,7 +580,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
@@ -579,7 +579,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
this.bb = Entity.INITIAL_AABB;
this.stuckSpeedMultiplier = Vec3.ZERO;
this.nextStep = 1.0F;