mirror of
https://github.com/PurpurMC/Purpur.git
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Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@7b66699b 26.2-rc-2 PaperMC/Paper@bb676e22 actual 26.2-rc-2 PaperMC/Paper@a737972b Fix isAllowedInPeaceful call PaperMC/Paper@c35810c3 Update deps to match Vanilla PaperMC/Paper@e5643cd4 Update Vex#getSummoner return type PaperMC/Paper@e00936a3 [ci/skip] update log4j for the api PaperMC/Paper@eb5df78f fix wither spawning parity and remove openSign var PaperMC/Paper@d1aca9a6 Apply most remaining feature patches
This commit is contained in:
@@ -9,7 +9,7 @@
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private final LevelDebugSynchronizers debugSynchronizers = new LevelDebugSynchronizers(this);
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// CraftBukkit start
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@@ -389,8 +_,25 @@
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@@ -644,8 +_,25 @@
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// CraftBukkit end
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this.tickTime = tickTime;
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this.server = server;
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@@ -36,15 +36,15 @@
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ChunkGenerator generator = levelStem.generator();
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// CraftBukkit start
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// Paper start - per-world time
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@@ -481,6 +_,7 @@
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this.environmentAttributes = EnvironmentAttributeSystem.builder().addDefaultLayers(this).build();
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this.updateSkyBrightness();
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@@ -739,6 +_,7 @@
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this.chunkDataController = new ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller.ChunkDataController((ServerLevel)(Object)this, this.chunkTaskScheduler);
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// Paper end - rewrite chunk system
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this.getCraftServer().addWorld(this.getWorld()); // CraftBukkit
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+ this.preciseTime = this.serverLevelData.getGameTime(); // Purpur - Configurable daylight cycle
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}
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// Paper start
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@@ -549,7 +_,7 @@
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@@ -807,7 +_,7 @@
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}
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int percentage = this.getGameRules().get(GameRules.PLAYERS_SLEEPING_PERCENTAGE);
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@@ -53,7 +53,7 @@
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Optional<Holder<WorldClock>> defaultClock = this.dimensionType().defaultClock();
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org.bukkit.event.world.ClockTimeSkipEvent event = null; // Paper - per-world time
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if (this.getGameRules().get(GameRules.ADVANCE_TIME) && defaultClock.isPresent()) {
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@@ -759,9 +_,18 @@
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@@ -1048,9 +_,18 @@
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&& this.random.nextDouble() < difficulty.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01) // Paper - Configurable spawn chances for skeleton horses
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&& !this.getBlockState(pos.below()).is(BlockTags.LIGHTNING_RODS);
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if (isTrap) {
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@@ -73,7 +73,7 @@
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horse.setAge(0);
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horse.setPos(pos.getX(), pos.getY(), pos.getZ());
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this.addFreshEntity(horse, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.LIGHTNING); // CraftBukkit
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@@ -796,9 +_,35 @@
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@@ -1085,9 +_,35 @@
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if (state.is(Blocks.SNOW)) {
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int currentLayers = state.getValue(SnowLayerBlock.LAYERS);
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if (currentLayers < Math.min(maxHeight, 8)) {
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@@ -109,7 +109,7 @@
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}
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} else {
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org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(this, topPos, Blocks.SNOW.defaultBlockState(), Block.UPDATE_ALL, null); // CraftBukkit
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@@ -819,7 +_,7 @@
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@@ -1108,7 +_,7 @@
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p -> p.is(PoiTypes.LIGHTNING_ROD),
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lightningRodPos -> lightningRodPos.getY() == this.getHeight(Heightmap.Types.WORLD_SURFACE, lightningRodPos.getX(), lightningRodPos.getZ()) - 1,
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center,
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@@ -118,7 +118,7 @@
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PoiManager.Occupancy.ANY
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);
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return nearbyLightningRod.map(blockPos -> blockPos.above(1));
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@@ -867,8 +_,26 @@
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@@ -1156,8 +_,26 @@
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int percentage = this.getGameRules().get(GameRules.PLAYERS_SLEEPING_PERCENTAGE);
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Component message;
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if (this.sleepStatus.areEnoughSleeping(percentage)) {
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@@ -145,7 +145,7 @@
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message = Component.translatable("sleep.players_sleeping", this.sleepStatus.amountSleeping(), this.sleepStatus.sleepersNeeded(percentage));
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}
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@@ -1034,6 +_,7 @@
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@@ -1323,6 +_,7 @@
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public void resetWeatherCycle() {
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WeatherData weatherData = this.getWeatherData();
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// CraftBukkit start
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@@ -153,7 +153,7 @@
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weatherData.setRaining(false, org.bukkit.event.weather.WeatherChangeEvent.Cause.SLEEP); // Paper - Add cause to Weather/ThunderChangeEvents
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// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
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// Not that everyone ever manages to get the whole server to sleep at the same time....
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@@ -1041,6 +_,7 @@
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@@ -1330,6 +_,7 @@
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weatherData.setRainTime(0);
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}
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// CraftBukkit end
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@@ -161,7 +161,7 @@
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weatherData.setThundering(false, org.bukkit.event.weather.ThunderChangeEvent.Cause.SLEEP); // Paper - Add cause to Weather/ThunderChangeEvents
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// CraftBukkit start
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// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
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@@ -1690,7 +_,7 @@
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@@ -2001,7 +_,7 @@
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Explosion.BlockInteraction blockInteraction = switch (interactionType) {
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case NONE -> Explosion.BlockInteraction.KEEP;
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case BLOCK -> this.getDestroyType(GameRules.BLOCK_EXPLOSION_DROP_DECAY);
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@@ -170,7 +170,7 @@
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? this.getDestroyType(GameRules.MOB_EXPLOSION_DROP_DECAY)
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: Explosion.BlockInteraction.KEEP;
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case TNT -> this.getDestroyType(GameRules.TNT_EXPLOSION_DROP_DECAY);
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@@ -2586,7 +_,7 @@
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@@ -2920,7 +_,7 @@
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// Spigot start
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if (entity.getBukkitEntity() instanceof org.bukkit.inventory.InventoryHolder && (!(entity instanceof ServerPlayer) || entity.getRemovalReason() != Entity.RemovalReason.KILLED)) { // SPIGOT-6876: closeInventory clears death message
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// Paper start - Fix merchant inventory not closing on entity removal
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