Option to make doors require redstone

This commit is contained in:
William Blake Galbreath
2025-01-11 17:38:48 -08:00
committed by granny
parent 434ace14d3
commit 0e04be6f1b
4 changed files with 68 additions and 89 deletions

View File

@@ -0,0 +1,29 @@
--- a/net/minecraft/world/entity/ai/behavior/InteractWithDoor.java
+++ b/net/minecraft/world/entity/ai/behavior/InteractWithDoor.java
@@ -55,7 +_,7 @@
Node nextNode = path.getNextNode();
BlockPos blockPos = previousNode.asBlockPos();
BlockState blockState = level.getBlockState(blockPos);
- if (blockState.is(BlockTags.MOB_INTERACTABLE_DOORS, state -> state.getBlock() instanceof DoorBlock)) {
+ if (blockState.is(BlockTags.MOB_INTERACTABLE_DOORS, state -> state.getBlock() instanceof DoorBlock)&& !DoorBlock.requiresRedstone(entity.level(), blockState, blockPos)) { // Purpur - Option to make doors require redstone
DoorBlock doorBlock = (DoorBlock)blockState.getBlock();
if (!doorBlock.isOpen(blockState)) {
// CraftBukkit start - entities opening doors
@@ -72,7 +_,7 @@
BlockPos blockPos1 = nextNode.asBlockPos();
BlockState blockState1 = level.getBlockState(blockPos1);
- if (blockState1.is(BlockTags.MOB_INTERACTABLE_DOORS, state -> state.getBlock() instanceof DoorBlock)) {
+ if (blockState1.is(BlockTags.MOB_INTERACTABLE_DOORS, state -> state.getBlock() instanceof DoorBlock) && !DoorBlock.requiresRedstone(entity.level(), blockState1, blockPos1)) { // Purpur - Option to make doors require redstone
DoorBlock doorBlock1 = (DoorBlock)blockState1.getBlock();
if (!doorBlock1.isOpen(blockState1)) {
// CraftBukkit start - entities opening doors
@@ -118,7 +_,7 @@
iterator.remove();
} else {
BlockState blockState = level.getBlockState(blockPos);
- if (!blockState.is(BlockTags.MOB_INTERACTABLE_DOORS, state -> state.getBlock() instanceof DoorBlock)) {
+ if (!blockState.is(BlockTags.MOB_INTERACTABLE_DOORS, state -> state.getBlock() instanceof DoorBlock) || DoorBlock.requiresRedstone(entity.level(), blockState, blockPos)) { // Purpur - Option to make doors require redstone
iterator.remove();
} else {
DoorBlock doorBlock = (DoorBlock)blockState.getBlock();