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Infinity bow settings
This commit is contained in:
committed by
granny
parent
6f8ae53ef5
commit
13ce5ce283
@@ -1,47 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Sun, 4 Oct 2020 19:08:53 -0500
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Subject: [PATCH] Infinity bow settings
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diff --git a/net/minecraft/world/item/BowItem.java b/net/minecraft/world/item/BowItem.java
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index bb593209c95c9cf1f9c5d52d52fab4a33ddbabcf..1d4d0799a86b9940b5e3b614c5a188ade5133f7e 100644
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--- a/net/minecraft/world/item/BowItem.java
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+++ b/net/minecraft/world/item/BowItem.java
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@@ -28,6 +28,11 @@ public class BowItem extends ProjectileWeaponItem {
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return false;
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} else {
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ItemStack itemStack = player.getProjectile(stack);
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+ // Purpur start
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+ if (world.purpurConfig.infinityWorksWithoutArrows && itemStack.isEmpty() && net.minecraft.world.item.enchantment.EnchantmentHelper.getItemEnchantmentLevel(net.minecraft.world.item.enchantment.Enchantments.INFINITY, stack) > 0) {
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+ itemStack = new ItemStack(Items.ARROW);
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+ }
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+ // Purpur end
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if (itemStack.isEmpty()) {
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return false;
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} else {
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@@ -89,7 +94,7 @@ public class BowItem extends ProjectileWeaponItem {
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public InteractionResult use(Level world, Player user, InteractionHand hand) {
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ItemStack itemStack = user.getItemInHand(hand);
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boolean bl = !user.getProjectile(itemStack).isEmpty();
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- if (!user.hasInfiniteMaterials() && !bl) {
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+ if (!user.hasInfiniteMaterials() && !bl && !(world.purpurConfig.infinityWorksWithoutArrows && net.minecraft.world.item.enchantment.EnchantmentHelper.getItemEnchantmentLevel(net.minecraft.world.item.enchantment.Enchantments.INFINITY, itemStack) > 0)) { // Purpur
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return InteractionResult.FAIL;
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} else {
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user.startUsingItem(hand);
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diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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index fea279b9fbd7f989bf26f0fc1254b1ecb8ac4342..0716bd2728be4fcaa4f13485591008ce270ecf82 100644
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--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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@@ -135,6 +135,11 @@ public class PurpurWorldConfig {
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entityLifeSpan = getInt("gameplay-mechanics.entity-lifespan", entityLifeSpan);
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}
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+ public boolean infinityWorksWithoutArrows = false;
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+ private void infinityArrowsSettings() {
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+ infinityWorksWithoutArrows = getBoolean("gameplay-mechanics.infinity-bow.works-without-arrows", infinityWorksWithoutArrows);
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+ }
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+
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public List<Item> itemImmuneToCactus = new ArrayList<>();
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public List<Item> itemImmuneToExplosion = new ArrayList<>();
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public List<Item> itemImmuneToFire = new ArrayList<>();
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@@ -0,0 +1,23 @@
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--- a/net/minecraft/world/item/BowItem.java
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+++ b/net/minecraft/world/item/BowItem.java
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@@ -28,6 +_,11 @@
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return false;
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} else {
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ItemStack projectile = player.getProjectile(stack);
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+ // Purpur start - Infinity bow settings
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+ if (level.purpurConfig.infinityWorksWithoutArrows && projectile.isEmpty() && net.minecraft.world.item.enchantment.EnchantmentHelper.getItemEnchantmentLevel(net.minecraft.world.item.enchantment.Enchantments.INFINITY, stack) > 0) {
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+ projectile = new ItemStack(Items.ARROW);
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+ }
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+ // Purpur end - Infinity bow settings
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if (projectile.isEmpty()) {
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return false;
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} else {
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@@ -89,7 +_,7 @@
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public InteractionResult use(Level level, Player player, InteractionHand hand) {
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ItemStack itemInHand = player.getItemInHand(hand);
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boolean flag = !player.getProjectile(itemInHand).isEmpty();
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- if (!player.hasInfiniteMaterials() && !flag) {
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+ if (!player.hasInfiniteMaterials() && !flag && !(level.purpurConfig.infinityWorksWithoutArrows && net.minecraft.world.item.enchantment.EnchantmentHelper.getItemEnchantmentLevel(net.minecraft.world.item.enchantment.Enchantments.INFINITY, itemInHand) > 0)) { // Purpur - Infinity bow settings
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return InteractionResult.FAIL;
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} else {
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player.startUsingItem(hand);
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@@ -126,6 +126,11 @@ public class PurpurWorldConfig {
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entityLifeSpan = getInt("gameplay-mechanics.entity-lifespan", entityLifeSpan);
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entityLifeSpan = getInt("gameplay-mechanics.entity-lifespan", entityLifeSpan);
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}
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}
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public boolean infinityWorksWithoutArrows = false;
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private void infinityArrowsSettings() {
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infinityWorksWithoutArrows = getBoolean("gameplay-mechanics.infinity-bow.works-without-arrows", infinityWorksWithoutArrows);
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}
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public List<Item> itemImmuneToCactus = new ArrayList<>();
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public List<Item> itemImmuneToCactus = new ArrayList<>();
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public List<Item> itemImmuneToExplosion = new ArrayList<>();
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public List<Item> itemImmuneToExplosion = new ArrayList<>();
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public List<Item> itemImmuneToFire = new ArrayList<>();
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public List<Item> itemImmuneToFire = new ArrayList<>();
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