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Snow Golem rate of fire config
The formula used to determine the amount of ticks between shots is: ((sqrt(distanceToTarget) / snowGolemAttackDistance) / snowGolemSnowBallModifer) * (maxShootIntervalTicks - minShootIntervalTicks) + minShootIntervalTicks If min-shoot-interval-ticks and max-shoot-interval-ticks are both set to 0, snow golems won't shoot any snowballs.
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@@ -1,5 +1,16 @@
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--- a/net/minecraft/world/entity/animal/SnowGolem.java
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+++ b/net/minecraft/world/entity/animal/SnowGolem.java
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@@ -51,8 +_,8 @@
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@Override
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protected void registerGoals() {
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- this.goalSelector.addGoal(1, new RangedAttackGoal(this, 1.25, 20, 10.0F));
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- this.goalSelector.addGoal(2, new WaterAvoidingRandomStrollGoal(this, 1.0, 1.0000001E-5F));
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+ this.goalSelector.addGoal(1, new RangedAttackGoal(this, level().purpurConfig.snowGolemAttackDistance, level().purpurConfig.snowGolemSnowBallMin, level().purpurConfig.snowGolemSnowBallMax, level().purpurConfig.snowGolemSnowBallModifier)); // Purpur - Snow Golem rate of fire config
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+ this.goalSelector.addGoal(2, new WaterAvoidingRandomStrollGoal(this, 1.0D, 1.0000001E-5F));
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this.goalSelector.addGoal(3, new LookAtPlayerGoal(this, Player.class, 6.0F));
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this.goalSelector.addGoal(4, new RandomLookAroundGoal(this));
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this.targetSelector.addGoal(1, new NearestAttackableTargetGoal<>(this, Mob.class, 10, true, false, (entity, level) -> entity instanceof Enemy));
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@@ -153,6 +_,14 @@
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}
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