Updated Upstream (Paper)

Upstream has released updates that appears to apply and compile correctly

Paper Changes:
ab74bb45 Speed up processing of chunk loads and generation
f5dd491f Increase Light Queue Size
9ab69348 Don't load chunks when attempting to unload a chunk
38c62622 Improve Optimize Memory use logic to make iterator safer and fix bad plugins like P2
This commit is contained in:
William Blake Galbreath
2020-04-09 19:37:51 -05:00
parent a29baddb7d
commit 16e780dcdb
20 changed files with 68 additions and 70 deletions

View File

@@ -1,4 +1,4 @@
From 86d744e619ded147013c506fcab0423e8542e6ed Mon Sep 17 00:00:00 2001
From 91984aa97fb03de5d715aeba4f1c79b9af4cf5a8 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Sun, 7 Jul 2019 19:52:16 -0500
Subject: [PATCH] Zombie horse naturally spawn
@@ -9,10 +9,10 @@ Subject: [PATCH] Zombie horse naturally spawn
2 files changed, 14 insertions(+), 6 deletions(-)
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index c7ec8cbc11..02f711540b 100644
index 43573287f2..42798f6e00 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -561,12 +561,18 @@ public class WorldServer extends World {
@@ -568,12 +568,18 @@ public class WorldServer extends World {
boolean flag1 = this.getGameRules().getBoolean(GameRules.DO_MOB_SPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.b() * paperConfig.skeleHorseSpawnChance; // Paper
if (flag1) {