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Configurable farmland trample height
This is _not_ in block height or an exact science. During my testing I found very inconsistent values for the fallDistance variable. Here are the results of those tests (https://imgur.com/BojltJF): Value set -> Actual fall distance needed to trample 1.0 -> 1.25 1.5 -> 1.75 2.0 -> 2.25 2.5 -> 2.87 3.0 -> 3.5 3.5 -> 4.25 4.0 -> 4.25 4.5 -> 5.0 5.0 -> 5.87 5.5 -> 5.87
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@@ -1,56 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@Gmail.com>
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Date: Tue, 4 Jan 2022 11:56:48 -0600
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Subject: [PATCH] Configurable farmland trample height
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This is _not_ in block height or an exact science.
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During my testing I found very inconsistent values
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for the fallDistance variable. Here are the results
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of those tests (https://imgur.com/BojltJF):
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Value set -> Actual fall distance needed to trample
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1.0 -> 1.25
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1.5 -> 1.75
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2.0 -> 2.25
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2.5 -> 2.87
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3.0 -> 3.5
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3.5 -> 4.25
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4.0 -> 4.25
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4.5 -> 5.0
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5.0 -> 5.87
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5.5 -> 5.87
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6.0 -> 6.75
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diff --git a/net/minecraft/world/level/block/FarmBlock.java b/net/minecraft/world/level/block/FarmBlock.java
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index fc5a755c558714442c1e12e88ee05764d6c1d9f4..f1ef2eda3282b3bcd99e388dc56d5542cd93bedb 100644
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--- a/net/minecraft/world/level/block/FarmBlock.java
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+++ b/net/minecraft/world/level/block/FarmBlock.java
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@@ -112,7 +112,7 @@ public class FarmBlock extends Block {
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public void fallOn(Level world, BlockState state, BlockPos pos, Entity entity, float fallDistance) {
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super.fallOn(world, state, pos, entity, fallDistance); // CraftBukkit - moved here as game rules / events shouldn't affect fall damage.
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if (world instanceof ServerLevel worldserver) {
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- if (world.random.nextFloat() < fallDistance - 0.5F && entity instanceof LivingEntity && (entity instanceof Player || worldserver.purpurConfig.farmlandBypassMobGriefing ^ worldserver.getGameRules().getBoolean(GameRules.RULE_MOBGRIEFING)) && entity.getBbWidth() * entity.getBbWidth() * entity.getBbHeight() > 0.512F) { // Purpur - Add mobGriefing bypass to everything affected
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+ if ((worldserver.purpurConfig.farmlandTrampleHeight >= 0D ? fallDistance >= worldserver.purpurConfig.farmlandTrampleHeight : world.random.nextFloat() < fallDistance - 0.5F) && entity instanceof LivingEntity && (entity instanceof Player || worldserver.purpurConfig.farmlandBypassMobGriefing ^ worldserver.getGameRules().getBoolean(GameRules.RULE_MOBGRIEFING)) && entity.getBbWidth() * entity.getBbWidth() * entity.getBbHeight() > 0.512F) { // Purpur - Add mobGriefing bypass to everything affected // Purpur - Configurable farmland trample height
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// CraftBukkit start - Interact soil
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org.bukkit.event.Cancellable cancellable;
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if (entity instanceof Player) {
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diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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index d71abce6d9dc812d46eda7acff5249621e5b0ae7..c5e894560b3ac371da123a339355fa89dd442ee4 100644
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--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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@@ -936,6 +936,7 @@ public class PurpurWorldConfig {
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public boolean farmlandTramplingDisabled = false;
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public boolean farmlandTramplingOnlyPlayers = false;
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public boolean farmlandTramplingFeatherFalling = false;
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+ public double farmlandTrampleHeight = -1D;
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private void farmlandSettings() {
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farmlandBypassMobGriefing = getBoolean("blocks.farmland.bypass-mob-griefing", farmlandBypassMobGriefing);
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farmlandGetsMoistFromBelow = getBoolean("blocks.farmland.gets-moist-from-below", farmlandGetsMoistFromBelow);
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@@ -943,6 +944,7 @@ public class PurpurWorldConfig {
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farmlandTramplingDisabled = getBoolean("blocks.farmland.disable-trampling", farmlandTramplingDisabled);
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farmlandTramplingOnlyPlayers = getBoolean("blocks.farmland.only-players-trample", farmlandTramplingOnlyPlayers);
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farmlandTramplingFeatherFalling = getBoolean("blocks.farmland.feather-fall-distance-affects-trampling", farmlandTramplingFeatherFalling);
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+ farmlandTrampleHeight = getDouble("blocks.farmland.trample-height", farmlandTrampleHeight);
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}
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public double floweringAzaleaGrowthChance = 0.0D;
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