Updated Upstream (Paper)

Upstream has released updates that appears to apply and compile correctly

Paper Changes:
a4f066cc Fix method profiler inbalance introduced in a2a9ffe (#3132)
c65dcad3 Don't delay chunk unloads during entity ticking
bc17ce69 Delay unsafe actions until after entity ticking is done - Fixes #3114
5553e6b3 Disable Sync Events firing Async errors during shutdown
e12c51d9 Use better variable for isStopping() API
586ee2bb Remove patch for MC-111480, fixed in 1.14
09a94215 Remove streams from Mob AI System
bb5c294e Fix Disabling Asynchronous Chunks
089d8356 Implement Chunk Priority / Urgency System for World Gen
fce69af7 Use dedicated thread for main thread blocking chunk loads
588b62e4 Add tick times API and /mspt command (#3102)
11de41c7 Add API MinecraftServer#isStopping (#3129)
942ff3c2 My patches are under MIT (#3130)
This commit is contained in:
William Blake Galbreath
2020-04-12 03:45:54 -05:00
parent bf845ca9e4
commit 193c511fce
95 changed files with 275 additions and 665 deletions

View File

@@ -1,4 +1,4 @@
From 91984aa97fb03de5d715aeba4f1c79b9af4cf5a8 Mon Sep 17 00:00:00 2001
From b91f254c61044afeb51cddd2c150b1f8b4015684 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Sun, 7 Jul 2019 19:52:16 -0500
Subject: [PATCH] Zombie horse naturally spawn
@@ -9,10 +9,10 @@ Subject: [PATCH] Zombie horse naturally spawn
2 files changed, 14 insertions(+), 6 deletions(-)
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index 43573287f2..42798f6e00 100644
index 84a3367b87..7d9e61a82d 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -568,12 +568,18 @@ public class WorldServer extends World {
@@ -586,12 +586,18 @@ public class WorldServer extends World {
boolean flag1 = this.getGameRules().getBoolean(GameRules.DO_MOB_SPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.b() * paperConfig.skeleHorseSpawnChance; // Paper
if (flag1) {