Configurable chance for wolves to spawn rabid

Configurable chance to spawn a wolf that is rabid.
Rabid wolves attack all players, mobs, and animals.
This commit is contained in:
Encode42
2025-01-10 00:28:49 -08:00
committed by granny
parent ce45f0538f
commit 19fb31302f
9 changed files with 77 additions and 130 deletions

View File

@@ -2055,6 +2055,8 @@ public class PurpurWorldConfig {
public boolean wolfControllable = true;
public double wolfMaxHealth = 8.0D;
public double wolfScale = 1.0D;
public boolean wolfMilkCuresRabies = true;
public double wolfNaturalRabid = 0.0D;
public int wolfBreedingTicks = 6000;
private void wolfSettings() {
wolfRidable = getBoolean("mobs.wolf.ridable", wolfRidable);
@@ -2067,6 +2069,8 @@ public class PurpurWorldConfig {
}
wolfMaxHealth = getDouble("mobs.wolf.attributes.max_health", wolfMaxHealth);
wolfScale = Mth.clamp(getDouble("mobs.wolf.attributes.scale", wolfScale), 0.0625D, 16.0D);
wolfMilkCuresRabies = getBoolean("mobs.wolf.milk-cures-rabid-wolves", wolfMilkCuresRabies);
wolfNaturalRabid = getDouble("mobs.wolf.spawn-rabid-chance", wolfNaturalRabid);
wolfBreedingTicks = getInt("mobs.wolf.breeding-delay-ticks", wolfBreedingTicks);
}