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Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@b45d9b6 Fix summon_entity effect attempting to add incorrect entity (#11004) PaperMC/Paper@7eec21e [ci skip] add adventure-key javadoc (#11014) PaperMC/Paper@8c8b227 Execute chunk tasks mid-tick
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@@ -5,10 +5,10 @@ Subject: [PATCH] Zombie horse naturally spawn
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index df01eaebfcb759eefb512b3c7eeb861e96f88688..f1cedc22891cf2c91115188545d752567d3761b1 100644
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index 3610c7a9e8415f310653d2769a2cb8d6724a69ba..149165bfe4bdab02233416677d72e5afd5f64225 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -814,10 +814,18 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
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@@ -831,10 +831,18 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
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boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01D) && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper - Configurable spawn chances for skeleton horses
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if (flag1) {
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