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https://github.com/PurpurMC/Purpur.git
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Add option to disable scissor damage in liquid (#1295)
Co-authored-by: granny <granny@purpurmc.org>
This commit is contained in:
@@ -43,12 +43,12 @@ index 749ab72edc0d2e9c6f1161415ab8d59d3d6ca976..897c202c0905040072a06fdfa2032a7f
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// Paper end
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if (user instanceof net.minecraft.server.level.ServerPlayer) {
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diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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index 0de6977b939349f8d2a6a481db5dd049acf97d69..3afce466836c9c9961fdabd749903869dd5ace91 100644
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index 462361b4f7599f0289bf7587a9f23d1d0e787913..0ee53ad66d1e2dbf16fb0d982cc2ed845e58fa28 100644
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--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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@@ -201,6 +201,10 @@ public class PurpurWorldConfig {
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public List<Item> itemImmuneToLightning = new ArrayList<>();
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public boolean dontRunWithScissors = false;
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@@ -203,6 +203,10 @@ public class PurpurWorldConfig {
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public boolean ignoreScissorsInWater = false;
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public boolean ignoreScissorsInLava = false;
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public double scissorsRunningDamage = 1D;
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+ public float enderPearlDamage = 5.0F;
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+ public int enderPearlCooldown = 20;
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@@ -57,9 +57,9 @@ index 0de6977b939349f8d2a6a481db5dd049acf97d69..3afce466836c9c9961fdabd749903869
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private void itemSettings() {
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itemImmuneToCactus.clear();
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getList("gameplay-mechanics.item.immune.cactus", new ArrayList<>()).forEach(key -> {
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@@ -240,6 +244,10 @@ public class PurpurWorldConfig {
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});
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dontRunWithScissors = getBoolean("gameplay-mechanics.item.shears.damage-if-sprinting", dontRunWithScissors);
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@@ -244,6 +248,10 @@ public class PurpurWorldConfig {
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ignoreScissorsInWater = getBoolean("gameplay-mechanics.item.shears.ignore-in-water", ignoreScissorsInWater);
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ignoreScissorsInLava = getBoolean("gameplay-mechanics.item.shears.ignore-in-lava", ignoreScissorsInLava);
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scissorsRunningDamage = getDouble("gameplay-mechanics.item.shears.sprinting-damage", scissorsRunningDamage);
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+ enderPearlDamage = (float) getDouble("gameplay-mechanics.item.ender-pearl.damage", enderPearlDamage);
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+ enderPearlCooldown = getInt("gameplay-mechanics.item.ender-pearl.cooldown", enderPearlCooldown);
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