Updated Upstream (Paper & Tuinity)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
8fe5611 Fix Player#playerListName nullability annotation (#6089)
8827886 Add back linking to Adventure Javadoc (#6088)
6ea4da4 AbstractSkeleton should extend RangedEntity (#6087)
a831634 add Optimize Light Engine patch (#5863)
56fd1a2 Update to Minecraft 1.17.1 (#6097)
f8d6cbd Deobfuscate stacktraces in sync load info (#6103)

Tuinity Changes:
5065deb Make CollisionContext initialisation lazy
388bdf5 Optimise ActivationRange#activateEntities again
2310a94 Update to 1.17.1
This commit is contained in:
William Blake Galbreath
2021-07-07 04:04:58 -05:00
parent 045bcb4ea9
commit 2040a9ac8a
73 changed files with 19485 additions and 274 deletions

View File

@@ -5,7 +5,7 @@ Subject: [PATCH] Zombie horse naturally spawn
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index a02b0d819392db96a370c57818a378dd5fa27ef4..e4ac7b3a8a10056e3e24eef5263cafa65f29145f 100644
index d575fcc1aae45c810c21fd8c112e3e63cdaf7d71..50639af3813578669ce039dc44d827df1196d723 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -87,6 +87,7 @@ import net.minecraft.world.entity.ai.village.poi.PoiManager;
@@ -16,7 +16,7 @@ index a02b0d819392db96a370c57818a378dd5fa27ef4..e4ac7b3a8a10056e3e24eef5263cafa6
import net.minecraft.world.entity.animal.horse.SkeletonHorse;
import net.minecraft.world.entity.boss.EnderDragonPart;
import net.minecraft.world.entity.boss.enderdragon.EnderDragon;
@@ -713,12 +714,18 @@ public class ServerLevel extends net.minecraft.world.level.Level implements Worl
@@ -899,12 +900,18 @@ public class ServerLevel extends net.minecraft.world.level.Level implements Worl
boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * paperConfig.skeleHorseSpawnChance && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper
if (flag1) {