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Updated Upstream (Paper & Tuinity)
Upstream has released updates that appear to apply and compile correctly Paper Changes: 8fe5611 Fix Player#playerListName nullability annotation (#6089) 8827886 Add back linking to Adventure Javadoc (#6088) 6ea4da4 AbstractSkeleton should extend RangedEntity (#6087) a831634 add Optimize Light Engine patch (#5863) 56fd1a2 Update to Minecraft 1.17.1 (#6097) f8d6cbd Deobfuscate stacktraces in sync load info (#6103) Tuinity Changes: 5065deb Make CollisionContext initialisation lazy 388bdf5 Optimise ActivationRange#activateEntities again 2310a94 Update to 1.17.1
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@@ -5,10 +5,10 @@ Subject: [PATCH] Stop squids floating on top of water
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index e64d4a3dd193bf7481884616034c5916114c649c..e5e93f6e2f1b17b165029bc1163c465920cc3fb9 100644
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index d4f1984fcf965cb5b9bb9f2e10d790286d25c613..3d947ba3719d494f202f28c5d93d28944a6860c9 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -3640,11 +3640,17 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, n
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@@ -3829,11 +3829,17 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, n
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this.yRotO = this.getYRot();
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}
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@@ -45,10 +45,10 @@ index f96def2ebdf114823c322c2d4318d039e20eab97..2affff346a7fe81480e86cb61996039d
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@Override
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diff --git a/src/main/java/net/minecraft/world/phys/AABB.java b/src/main/java/net/minecraft/world/phys/AABB.java
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index 120498a39b7ca7aee9763084507508d4a1c425aa..0dfc639043998cd3bd32afaaf8153459172cc9f9 100644
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index 6f7e6429c35eea346517cbf08cf223fc6d838a8c..6a77112180556675af38cb1b3ce0b38a42ce9525 100644
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--- a/src/main/java/net/minecraft/world/phys/AABB.java
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+++ b/src/main/java/net/minecraft/world/phys/AABB.java
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@@ -356,4 +356,10 @@ public class AABB {
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@@ -367,4 +367,10 @@ public class AABB {
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public static AABB ofSize(Vec3 center, double dx, double dy, double dz) {
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return new AABB(center.x - dx / 2.0D, center.y - dy / 2.0D, center.z - dz / 2.0D, center.x + dx / 2.0D, center.y + dy / 2.0D, center.z + dz / 2.0D);
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}
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