Updated Upstream (Paper & Tuinity)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
8fe5611 Fix Player#playerListName nullability annotation (#6089)
8827886 Add back linking to Adventure Javadoc (#6088)
6ea4da4 AbstractSkeleton should extend RangedEntity (#6087)
a831634 add Optimize Light Engine patch (#5863)
56fd1a2 Update to Minecraft 1.17.1 (#6097)
f8d6cbd Deobfuscate stacktraces in sync load info (#6103)

Tuinity Changes:
5065deb Make CollisionContext initialisation lazy
388bdf5 Optimise ActivationRange#activateEntities again
2310a94 Update to 1.17.1
This commit is contained in:
William Blake Galbreath
2021-07-07 04:04:58 -05:00
parent 045bcb4ea9
commit 2040a9ac8a
73 changed files with 19485 additions and 274 deletions

View File

@@ -5,7 +5,7 @@ Subject: [PATCH] Add critical hit check to EntityDamagedByEntityEvent
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index fbdf7d211fa7b3acaddc035ec6e04ab599c32c78..fab14cd3148cb81a343b7b1fb4f94da977dba763 100644
index 52d43c2bf1fa1bfa97aab02a9837c6b11ecafc9d..d57a1984328750f5a6db748ef2db21fb3e2dff00 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -182,6 +182,7 @@ public abstract class Player extends LivingEntity {
@@ -16,7 +16,7 @@ index fbdf7d211fa7b3acaddc035ec6e04ab599c32c78..fab14cd3148cb81a343b7b1fb4f94da9
// CraftBukkit start
public boolean fauxSleeping;
@@ -1236,6 +1237,7 @@ public abstract class Player extends LivingEntity {
@@ -1241,6 +1242,7 @@ public abstract class Player extends LivingEntity {
flag2 = flag2 && !level.paperConfig.disablePlayerCrits; // Paper
flag2 = flag2 && !this.isSprinting();
if (flag2) {
@@ -24,7 +24,7 @@ index fbdf7d211fa7b3acaddc035ec6e04ab599c32c78..fab14cd3148cb81a343b7b1fb4f94da9
f *= 1.5F;
}
@@ -1272,6 +1274,7 @@ public abstract class Player extends LivingEntity {
@@ -1277,6 +1279,7 @@ public abstract class Player extends LivingEntity {
Vec3 vec3d = target.getDeltaMovement();
boolean flag5 = target.hurt(DamageSource.playerAttack(this), f);