Allow Transparent Blocks In Enchanting Box (#1161)

Co-authored-by: granny <granny@purpurmc.org>
This commit is contained in:
Rhythmic (Illo)
2022-10-25 01:26:55 -07:00
committed by GitHub
parent e68ea51da7
commit 20b745d96a
13 changed files with 86 additions and 45 deletions

View File

@@ -5,7 +5,7 @@ Subject: [PATCH] Drowning Settings
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 6a914c3185bac2f3cce6c45d98012ed53fbdab24..c3be1e6d54862dc7e1615e4fe3771b8f38e44f8a 100644
index e03bc5bd30b8a8960159edc855f7493bb6afd755..29974e78e864d19681a2eb4b35dad2063465acd4 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -3128,7 +3128,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
@@ -18,10 +18,10 @@ index 6a914c3185bac2f3cce6c45d98012ed53fbdab24..c3be1e6d54862dc7e1615e4fe3771b8f
public int getAirSupply() {
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index c5f0c5ce4e20670fe2a61e4775e01094a0d36ed6..0c830930522c38a7baf689beebf65970e96c3461 100644
index 8272135f82a8b42e39f208b4d5758ce7d56d501e..f7473ee8fc0ced687d76ee7d569c1d7cb7ae8f63 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -423,7 +423,7 @@ public abstract class LivingEntity extends Entity {
@@ -422,7 +422,7 @@ public abstract class LivingEntity extends Entity {
if (flag1) {
this.setAirSupply(this.decreaseAirSupply(this.getAirSupply()));
@@ -30,7 +30,7 @@ index c5f0c5ce4e20670fe2a61e4775e01094a0d36ed6..0c830930522c38a7baf689beebf65970
this.setAirSupply(0);
Vec3 vec3d = this.getDeltaMovement();
@@ -435,7 +435,7 @@ public abstract class LivingEntity extends Entity {
@@ -434,7 +434,7 @@ public abstract class LivingEntity extends Entity {
this.level.addParticle(ParticleTypes.BUBBLE, this.getX() + d2, this.getY() + d3, this.getZ() + d4, vec3d.x, vec3d.y, vec3d.z);
}