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Config to prevent horses from standing when hurt (#957)
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@@ -0,0 +1,42 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: galacticwarrior9 <zareef1@yahoo.com>
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Date: Thu, 14 Apr 2022 17:48:07 +0100
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Subject: [PATCH] Config to prevent horses from standing when hurt
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Horses have a chance to stand when their hurt noise plays (i.e. when taking damage).
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This patch adds an option to toggle this behaviour ('stand-when-hurt').
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diff --git a/src/main/java/net/minecraft/world/entity/animal/horse/AbstractHorse.java b/src/main/java/net/minecraft/world/entity/animal/horse/AbstractHorse.java
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index f7088aaf65ee5725e928845a634852119b403cef..443d1bdb352352909a1d8859ae2eb93b4331f45f 100644
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--- a/src/main/java/net/minecraft/world/entity/animal/horse/AbstractHorse.java
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+++ b/src/main/java/net/minecraft/world/entity/animal/horse/AbstractHorse.java
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@@ -386,7 +386,7 @@ public abstract class AbstractHorse extends Animal implements ContainerListener,
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@Nullable
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@Override
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protected SoundEvent getHurtSound(DamageSource source) {
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- if (this.random.nextInt(3) == 0) {
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+ if (this.level.purpurConfig.horseStandWhenHurt && this.random.nextInt(3) == 0) { // Purpur
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this.stand();
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}
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diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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index 992a2e37fa093196165b67e88123e00100ae6208..aefbd3e53d3b608d58b6f051bc775eedb1edc397 100644
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--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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@@ -1686,6 +1686,7 @@ public class PurpurWorldConfig {
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public int horseBreedingTicks = 6000;
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public boolean horseTakeDamageFromWater = false;
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public boolean horseStandWithRider = true;
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+ public boolean horseStandWhenHurt = true;
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public boolean horseAlwaysDropExp = false;
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private void horseSettings() {
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horseRidableInWater = getBoolean("mobs.horse.ridable-in-water", horseRidableInWater);
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@@ -1705,6 +1706,7 @@ public class PurpurWorldConfig {
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horseBreedingTicks = getInt("mobs.horse.breeding-delay-ticks", horseBreedingTicks);
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horseTakeDamageFromWater = getBoolean("mobs.horse.takes-damage-from-water", horseTakeDamageFromWater);
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horseStandWithRider = getBoolean("mobs.horse.stand-with-rider", horseStandWithRider);
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+ horseStandWhenHurt = getBoolean("mobs.horse.stand-when-hurt", horseStandWhenHurt);
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horseAlwaysDropExp = getBoolean("mobs.horse.always-drop-exp", horseAlwaysDropExp);
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}
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