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https://github.com/PurpurMC/Purpur.git
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Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@7813de12 Fix arrow immunity loophole (#13452) PaperMC/Paper@6d5a450f Add additional ray trace API (#12162) PaperMC/Paper@8c6b6327 Properly update hidden effects (#13173) PaperMC/Paper@5875d880 Fix inventory desyncs with certain cancelled interactions (#12960)
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@@ -206,7 +206,7 @@
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private boolean shouldCheckPlayerMovement(boolean isElytraMovement) {
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if (this.isSingleplayerOwner()) {
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return false;
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@@ -2154,6 +_,7 @@
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@@ -2163,6 +_,7 @@
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boolean cancelled;
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if (hitResult == null || hitResult.getType() != HitResult.Type.BLOCK) {
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@@ -214,7 +214,7 @@
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org.bukkit.event.player.PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.player, Action.RIGHT_CLICK_AIR, itemInHand, hand);
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cancelled = event.useItemInHand() == Event.Result.DENY;
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} else {
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@@ -2800,6 +_,7 @@
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@@ -2815,6 +_,7 @@
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AABB boundingBox = target.getBoundingBox();
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if (packet.isWithinRange(this.player, boundingBox, io.papermc.paper.configuration.GlobalConfiguration.get().misc.clientInteractionLeniencyDistance.or(3.0))) { // Paper - configurable lenience value for interact range
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@@ -222,7 +222,7 @@
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packet.dispatch(
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new ServerboundInteractPacket.Handler() {
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private void performInteraction(InteractionHand hand, ServerGamePacketListenerImpl.EntityInteraction entityInteraction, PlayerInteractEntityEvent event) { // CraftBukkit
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@@ -3545,7 +_,7 @@
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@@ -3569,7 +_,7 @@
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@Override
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public void handleChangeGameMode(ServerboundChangeGameModePacket packet) {
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PacketUtils.ensureRunningOnSameThread(packet, this, this.player.level());
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