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Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@7813de12 Fix arrow immunity loophole (#13452) PaperMC/Paper@6d5a450f Add additional ray trace API (#12162) PaperMC/Paper@8c6b6327 Properly update hidden effects (#13173) PaperMC/Paper@5875d880 Fix inventory desyncs with certain cancelled interactions (#12960)
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@@ -133,11 +133,6 @@ public class PurpurWorldConfig {
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armorstandPlaceWithArms = getBoolean("gameplay-mechanics.armorstand.place-with-arms-visible", armorstandPlaceWithArms);
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}
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public boolean arrowMovementResetsDespawnCounter = true;
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private void arrowSettings() {
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arrowMovementResetsDespawnCounter = getBoolean("gameplay-mechanics.arrow.movement-resets-despawn-counter", arrowMovementResetsDespawnCounter);
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}
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public boolean useBetterMending = false;
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public boolean alwaysTameInCreative = false;
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public boolean boatEjectPlayersOnLand = false;
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