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Campfires should fall with gravity
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@@ -33,14 +33,16 @@ verbose
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* **default**: false
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* **description**: Sets whether the server should dump all configuration values to the server log on startup.
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* enable-tick-overload
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- **default**: false
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- **description**: Enable/disable the vanilla tick overload detection ("Can't keep up! Is the server overloaded?")
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enable-tick-overload
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~~~~~~~~~~~~~~~~~~~~
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* **default**: false
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* **description**: Enable/disable the vanilla tick overload detection ("Can't keep up! Is the server overloaded?")
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* enable-tps-catchup
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- **default**: false
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- **description**: Enable/disable Spigot's TPS catchup (makes everything tick faster than 20 tps after
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lag spikes, which can cause more lag - also skews /tps reports by ruining the average with above 20 tps entries)
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enable-tps-catchup
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~~~~~~~~~~~~~~~~~~
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* **default**: false
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* **description**: Enable/disable Spigot's TPS catchup (makes everything tick faster than 20 tps after
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lag spikes, which can cause more lag - also skews /tps reports by ruining the average with above 20 tps entries)
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logger
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~~~~~~
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@@ -82,6 +84,11 @@ World Settings
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World settings are on a per-world basis. The child-node `default` is used for all worlds that do not have their own specific settings.
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campfire-obeys-gravity
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~~~~~~~~~~~~~~~~~~~~
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* **default**: true
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* **description**: When true, campfires will fall to the ground (like anvils do) instead of floating in the air
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campfire-regen
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~~~~~~~~~~~~~~
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* interval
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