Campfires should fall with gravity

This commit is contained in:
William Blake Galbreath
2019-05-23 17:48:37 -05:00
parent cf1c2c4ee2
commit 2a83044398
2 changed files with 71 additions and 7 deletions

View File

@@ -33,14 +33,16 @@ verbose
* **default**: false
* **description**: Sets whether the server should dump all configuration values to the server log on startup.
* enable-tick-overload
- **default**: false
- **description**: Enable/disable the vanilla tick overload detection ("Can't keep up! Is the server overloaded?")
enable-tick-overload
~~~~~~~~~~~~~~~~~~~~
* **default**: false
* **description**: Enable/disable the vanilla tick overload detection ("Can't keep up! Is the server overloaded?")
* enable-tps-catchup
- **default**: false
- **description**: Enable/disable Spigot's TPS catchup (makes everything tick faster than 20 tps after
lag spikes, which can cause more lag - also skews /tps reports by ruining the average with above 20 tps entries)
enable-tps-catchup
~~~~~~~~~~~~~~~~~~
* **default**: false
* **description**: Enable/disable Spigot's TPS catchup (makes everything tick faster than 20 tps after
lag spikes, which can cause more lag - also skews /tps reports by ruining the average with above 20 tps entries)
logger
~~~~~~
@@ -82,6 +84,11 @@ World Settings
World settings are on a per-world basis. The child-node `default` is used for all worlds that do not have their own specific settings.
campfire-obeys-gravity
~~~~~~~~~~~~~~~~~~~~
* **default**: true
* **description**: When true, campfires will fall to the ground (like anvils do) instead of floating in the air
campfire-regen
~~~~~~~~~~~~~~
* interval