Changed to use the inbuilt SetTimePacket in the normal server tick.

Also changed some logic around to make the feature slightly more optimized.
This commit is contained in:
BillyGalbreath
2021-12-16 03:31:54 -06:00
parent 944a0a2c14
commit 2b02a51d43
5 changed files with 47 additions and 29 deletions

View File

@@ -5,10 +5,10 @@ Subject: [PATCH] Config for skipping night
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 6742a56db677f46004ea8c54e724bc5f2c8b4e00..95a2455f53d2615bdc0e7eb8b5366f9a3e369cf5 100644
index 5e027260743202b69ce348ef5cd04709eca689b0..fca42bb14e41e7e853af83a2f4b37d586b68c6fa 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -607,7 +607,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
@@ -608,7 +608,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
int i = this.getGameRules().getInt(GameRules.RULE_PLAYERS_SLEEPING_PERCENTAGE);
long j;