Configurable daylight cycle

This commit is contained in:
William Blake Galbreath
2025-01-09 19:32:36 -08:00
committed by granny
parent 13ce5ce283
commit 2baf951200
5 changed files with 73 additions and 97 deletions

View File

@@ -1,5 +1,14 @@
--- a/net/minecraft/server/level/ServerLevel.java
+++ b/net/minecraft/server/level/ServerLevel.java
@@ -207,6 +_,8 @@
private final StructureManager structureManager;
private final StructureCheck structureCheck;
private final boolean tickTime;
+ private double preciseTime; // Purpur - Configurable daylight cycle
+ private boolean forceTime; // Purpur - Configurable daylight cycle
private final RandomSequences randomSequences;
// CraftBukkit start
@@ -595,7 +_,24 @@
// CraftBukkit end
this.tickTime = tickTime;
@@ -26,6 +35,51 @@
this.serverLevelData = serverLevelData;
ChunkGenerator chunkGenerator = levelStem.generator();
// CraftBukkit start
@@ -681,6 +_,7 @@
this.chunkDataController = new ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller.ChunkDataController((ServerLevel)(Object)this, this.chunkTaskScheduler);
// Paper end - rewrite chunk system
this.getCraftServer().addWorld(this.getWorld()); // CraftBukkit
+ this.preciseTime = this.serverLevelData.getDayTime(); // Purpur - Configurable daylight cycle
}
// Paper start
@@ -846,6 +_,13 @@
this.serverLevelData.getScheduledEvents().tick(this.server, l);
Profiler.get().pop();
if (this.serverLevelData.getGameRules().getBoolean(GameRules.RULE_DAYLIGHT)) {
+ // Purpur start - Configurable daylight cycle
+ int incrementTicks = isDay() ? this.purpurConfig.daytimeTicks : this.purpurConfig.nighttimeTicks;
+ if (incrementTicks != 12000) {
+ this.preciseTime += 12000 / (double) incrementTicks;
+ this.setDayTime(this.preciseTime);
+ } else
+ // Purpur end - Configurable daylight cycle
this.setDayTime(this.levelData.getDayTime() + 1L);
}
}
@@ -853,7 +_,21 @@
public void setDayTime(long time) {
this.serverLevelData.setDayTime(time);
- }
+ // Purpur start - Configurable daylight cycle
+ this.preciseTime = time;
+ this.forceTime = false;
+ }
+ public void setDayTime(double i) {
+ this.serverLevelData.setDayTime((long) i);
+ this.forceTime = true;
+ // Purpur end - Configurable daylight cycle
+ }
+
+ // Purpur start - Configurable daylight cycle
+ public boolean isForceTime() {
+ return this.forceTime;
+ }
+ // Purpur end - Configurable daylight cycle
public void tickCustomSpawners(boolean spawnEnemies, boolean spawnFriendlies) {
for (CustomSpawner customSpawner : this.customSpawners) {
@@ -934,9 +_,18 @@
&& this.random.nextDouble() < currentDifficultyAt.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01) // Paper - Configurable spawn chances for skeleton horses
&& !this.getBlockState(blockPos.below()).is(Blocks.LIGHTNING_ROD);