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Updated Upstream (Paper)
Upstream has released updates that appears to apply and compile correctly Paper Changes: d63075df Pass fireworks through vanished players (#3021) 4d991f19 [CI-SKIP] Rebuild patches 26070a0e Indicate ticking status in entity list command (#2856) 2ff7b480 Optimise Chunk#getFluid (#2860) c23ebb78 Optimise ticklistserver (#2957)
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39
patches/server/0103-Fix-the-dead-lagging-the-server.patch
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39
patches/server/0103-Fix-the-dead-lagging-the-server.patch
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From f72508df3de9638254adfefe01f099b4460f4cf1 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Fri, 6 Mar 2020 13:37:26 -0600
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Subject: [PATCH] Fix the dead lagging the server
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---
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src/main/java/net/minecraft/server/Entity.java | 2 +-
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src/main/java/net/minecraft/server/EntityLiving.java | 2 +-
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2 files changed, 2 insertions(+), 2 deletions(-)
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index d5da3bcc37..23c7b21454 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -1442,7 +1442,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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this.pitch = MathHelper.a(f1, -90.0F, 90.0F) % 360.0F;
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this.lastYaw = this.yaw;
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this.lastPitch = this.pitch;
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- world.getChunkAt((int) Math.floor(this.locX) >> 4, (int) Math.floor(this.locZ) >> 4); // CraftBukkit
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+ if (!dead) world.getChunkAt((int) Math.floor(this.locX) >> 4, (int) Math.floor(this.locZ) >> 4); // CraftBukkit // Purpur
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}
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public void setPositionRotation(BlockPosition blockposition, float f, float f1) {
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diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
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index e3dc406da5..0f0b01f57c 100644
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--- a/src/main/java/net/minecraft/server/EntityLiving.java
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+++ b/src/main/java/net/minecraft/server/EntityLiving.java
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@@ -2385,7 +2385,7 @@ public abstract class EntityLiving extends Entity {
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}
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}
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- this.movementTick();
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+ if (!dead) this.movementTick(); // Purpur
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double d0 = this.locX() - this.lastX;
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double d1 = this.locZ() - this.lastZ;
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float f = (float) (d0 * d0 + d1 * d1);
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--
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2.24.0
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