Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
871f30038 fixed kick event leave message (#4766)
0aa0a1d97 Updated Upstream (CraftBukkit)
d770f71f4 Add PlayerArmSwingEvent (#5353)
23d887b2a Swapped out Vec3#distanceTo call with a Vec3#distanceToSqr call to remove calls to Math.sqrt
5ff90b938 Fix collisions during world generation (#6129)
20ff0b058 [ci skip] Add a test plugin (#6133)
416ec9898 [ci skip] Remove extra newlines at EOF (#6127)
79d7dfbbe Ensure shulker bounding box is updated (#6010)
d8ad276b7 [ci skip] More badges and things to README.md (#5338)
bb44da842 Fix cancelling EntityPickupItemEvent for villagers (#6091)
351a2c38b Drop no longer needed patch (#6115)
648f6078d Route sign run_command click events through normal chat logic (#6109)
dafc06460 Fix MobEffectArgument#getEffect reobf
4aef0354d [ci skip] Use Java toolchain for run tasks (#6108)
144e5f7ac Add option for logging named entity deaths (#6107)
b5be382d0 Add methods to `ProtoWorld` for working with `BlockState`s (#5929)
This commit is contained in:
TwoLeggedCat
2021-07-09 16:56:56 -05:00
committed by Jason
parent 444413bba6
commit 325d6c39a4
15 changed files with 55 additions and 55 deletions

View File

@@ -5,7 +5,7 @@ Subject: [PATCH] Alternative Keepalive Handling
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 4525f732c12411641f77410255d3ef6a5afdc268..58cd2fdf616f450e7906e90dc9725f1067c13052 100644
index 77a0ad0ab7291f50e8d3bf864595a0f52a4114bf..f4e4ca801a585b8c0335cc3c59f1278d1c108f2b 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -228,6 +228,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
@@ -38,7 +38,7 @@ index 4525f732c12411641f77410255d3ef6a5afdc268..58cd2fdf616f450e7906e90dc9725f10
if (this.keepAlivePending) {
if (!this.processedDisconnect && elapsedTime >= KEEPALIVE_LIMIT) { // check keepalive limit, don't fire if already disconnected
ServerGamePacketListenerImpl.LOGGER.warn("{} was kicked due to keepalive timeout!", this.player.getScoreboardName()); // more info
@@ -3069,6 +3085,16 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
@@ -3074,6 +3090,16 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
@Override
public void handleKeepAlive(ServerboundKeepAlivePacket packet) {