Add config toggle to arrow despawn reset patch

This commit is contained in:
Encode42
2022-07-19 23:42:56 -04:00
parent ebfdfe67ad
commit 3316c894de
133 changed files with 765 additions and 749 deletions

View File

@@ -5,7 +5,7 @@ Subject: [PATCH] Armor click equip options
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
index 95f047e6eb523d07e2b29c8f48e4b0d59d140144..5204b8157a45468a314bbcd2703896b9316128ac 100644
index 7385f94e034232e92dce775ffb26d1a450f02509..28105d2d6d7e97c57246f7142c3bc2d593cf4ed0 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
@@ -484,7 +484,7 @@ public class ServerPlayerGameMode {
@@ -58,10 +58,10 @@ index 42f79d418ec4e2dbeac9a217d9dc144cda2ef714..250c0e31825f772d3fee7a523f150cb2
return InteractionResultHolder.fail(itemStack);
}
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index 481f59adbd5c93629a681988cf288e267e8982cb..bcb891f2530bcbfd7860e9f2bdf0a4b8e4a145f4 100644
index e4ba016c2f89d9e95477d06a4c875e417bbd49ed..820ff330bd75b4ec67e64a8af32a22fc5e5af667 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -386,6 +386,8 @@ public class PurpurWorldConfig {
@@ -391,6 +391,8 @@ public class PurpurWorldConfig {
public boolean playersSkipNight = true;
public double playerCriticalDamageMultiplier = 1.5D;
public boolean playerBurpWhenFull = false;
@@ -70,7 +70,7 @@ index 481f59adbd5c93629a681988cf288e267e8982cb..bcb891f2530bcbfd7860e9f2bdf0a4b8
private void playerSettings() {
if (PurpurConfig.version < 19) {
boolean oldVal = getBoolean("gameplay-mechanics.player.idle-timeout.mods-target", idleTimeoutTargetPlayer);
@@ -409,6 +411,8 @@ public class PurpurWorldConfig {
@@ -414,6 +416,8 @@ public class PurpurWorldConfig {
playersSkipNight = getBoolean("gameplay-mechanics.player.can-skip-night", playersSkipNight);
playerCriticalDamageMultiplier = getDouble("gameplay-mechanics.player.critical-damage-multiplier", playerCriticalDamageMultiplier);
playerBurpWhenFull = getBoolean("gameplay-mechanics.player.burp-when-full", playerBurpWhenFull);