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Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@8a6654cd Redirect attacks with piercing weapon PaperMC/Paper@81b91224 Fix PlayerClientLoadedWorldEvent#isTimeout being always true (#13573)
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@@ -222,7 +222,7 @@
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packet.dispatch(
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new ServerboundInteractPacket.Handler() {
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private void performInteraction(InteractionHand hand, ServerGamePacketListenerImpl.EntityInteraction entityInteraction, PlayerInteractEntityEvent event) { // CraftBukkit
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@@ -3574,7 +_,7 @@
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@@ -3580,7 +_,7 @@
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@Override
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public void handleChangeGameMode(ServerboundChangeGameModePacket packet) {
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PacketUtils.ensureRunningOnSameThread(packet, this, this.player.level());
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