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first 50 patches applied
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@@ -5,10 +5,10 @@ Subject: [PATCH] LivingEntity safeFallDistance
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index b777e530122549455dcce6fac8d4a151c1c0af42..c79633aa059a13753069cf06444e1834137f86c4 100644
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index b777e530122549455dcce6fac8d4a151c1c0af42..57a3e330043077f042a284c99e2631e1582cb32c 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -1447,4 +1447,20 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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@@ -1447,4 +1447,24 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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*/
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void setBodyYaw(float bodyYaw);
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// Paper end - body yaw API
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@@ -18,14 +18,18 @@ index b777e530122549455dcce6fac8d4a151c1c0af42..c79633aa059a13753069cf06444e1834
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+ * Gets the distance (in blocks) this entity can safely fall without taking damage
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+ *
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+ * @return Safe fall distance
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+ * @deprecated use {@link org.bukkit.attribute.Attribute#GENERIC_SAFE_FALL_DISTANCE} instead
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+ */
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+ @Deprecated
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+ float getSafeFallDistance();
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+
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+ /**
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+ * Set the distance (in blocks) this entity can safely fall without taking damage
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+ *
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+ * @param safeFallDistance Safe fall distance
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+ * @deprecated use {@link org.bukkit.attribute.Attribute#GENERIC_SAFE_FALL_DISTANCE} instead
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+ */
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+ @Deprecated
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+ void setSafeFallDistance(float safeFallDistance);
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+ // Purpur end
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}
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