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Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@4ea67ab [ci skip] Remove trailing comma in projects action PaperMC/Paper@8c058f8 Update paperweight to 1.6.3 (#10626) PaperMC/Paper@fa6013d Fixes beds not exploding in the nether PaperMC/Paper@3e0eb4a Updated Upstream (CraftBukkit) (#10624)
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@@ -5,15 +5,15 @@ Subject: [PATCH] Implement respawn anchor explosion options
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diff --git a/src/main/java/net/minecraft/world/level/block/RespawnAnchorBlock.java b/src/main/java/net/minecraft/world/level/block/RespawnAnchorBlock.java
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index be85535767bc79875c38da78a209d33d4be87c8a..2b840a5516073da46207552688428d86fc99975b 100644
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index 0699211428f182d8d56a2ba019d89ce05c920430..351fb74d2cccd7f63c2efee197a2968f822eda42 100644
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--- a/src/main/java/net/minecraft/world/level/block/RespawnAnchorBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/RespawnAnchorBlock.java
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@@ -149,7 +149,7 @@ public class RespawnAnchorBlock extends Block {
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};
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Vec3 vec3d = explodedPos.getCenter();
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- world.explode((Entity) null, world.damageSources().badRespawnPointExplosion(vec3d, world, state, explodedPos), explosiondamagecalculator, vec3d, 5.0F, true, Level.ExplosionInteraction.BLOCK); // CraftBukkit - add state
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+ if (world.purpurConfig.respawnAnchorExplode)world.explode((Entity) null, world.damageSources().badRespawnPointExplosion(vec3d, world, state, explodedPos), explosiondamagecalculator, vec3d, (float) world.purpurConfig.respawnAnchorExplosionPower, world.purpurConfig.respawnAnchorExplosionFire, world.purpurConfig.respawnAnchorExplosionEffect);// CraftBukkit - add state // Purpur
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- world.explode((Entity) null, world.damageSources().badRespawnPointExplosion(vec3d, world, state, explodedPos, null), explosiondamagecalculator, vec3d, 5.0F, true, Level.ExplosionInteraction.BLOCK); // CraftBukkit - add state // Paper
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+ if (world.purpurConfig.respawnAnchorExplode) world.explode((Entity) null, world.damageSources().badRespawnPointExplosion(vec3d, world, state, explodedPos, null), explosiondamagecalculator, vec3d, (float) world.purpurConfig.respawnAnchorExplosionPower, world.purpurConfig.respawnAnchorExplosionFire, world.purpurConfig.respawnAnchorExplosionEffect); // CraftBukkit - add state // Paper // Purpur
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}
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public static boolean canSetSpawn(Level world) {
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