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Implement AFK options
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@@ -332,6 +332,24 @@ limit-villager-iron-golem-spawns
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* **default**: 5
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* **description**: Maximum amount of iron golems villagers can spawn in configured radius
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idle-timeout
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~~~~~~~~~~~~
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* kick-if-idle
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- **default**: true
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- **description**: Kick players if they become idle (see server.properties for player-idle-timeout time)
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* tick-nearby-entities
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- **default**: false
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- **description**: Should entities tick normally when nearby players are afk. False will require at least 1 non-afk player in order to tick.
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* broadcast
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* away
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- **default**: "&e&o{player} is now AFK"
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- **description**: The message to broadcast server-wide when a player goes afk. Set to empty string ("") to disable
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* back
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- **default**: "&e&o{player} is no longer AFK"
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- **description**: The message to broadcast server-wide when a player comes back from being afk. Set to empty string ("") to disable
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elytra
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~~~~~~
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* damage-per-second
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