Implement AFK options

This commit is contained in:
William Blake Galbreath
2019-08-08 17:55:33 -05:00
parent 940ced5833
commit 3935d71fba
2 changed files with 238 additions and 0 deletions

View File

@@ -332,6 +332,24 @@ limit-villager-iron-golem-spawns
* **default**: 5
* **description**: Maximum amount of iron golems villagers can spawn in configured radius
idle-timeout
~~~~~~~~~~~~
* kick-if-idle
- **default**: true
- **description**: Kick players if they become idle (see server.properties for player-idle-timeout time)
* tick-nearby-entities
- **default**: false
- **description**: Should entities tick normally when nearby players are afk. False will require at least 1 non-afk player in order to tick.
* broadcast
* away
- **default**: "&e&o{player} is now AFK"
- **description**: The message to broadcast server-wide when a player goes afk. Set to empty string ("") to disable
* back
- **default**: "&e&o{player} is no longer AFK"
- **description**: The message to broadcast server-wide when a player comes back from being afk. Set to empty string ("") to disable
elytra
~~~~~~
* damage-per-second