diff --git a/patches/server/0247-Cauldron-fill-chances.patch b/patches/server/0247-Cauldron-fill-chances.patch new file mode 100644 index 000000000..2f4d5605f --- /dev/null +++ b/patches/server/0247-Cauldron-fill-chances.patch @@ -0,0 +1,35 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Encode42 +Date: Sun, 8 Aug 2021 18:38:44 -0400 +Subject: [PATCH] Cauldron fill chances + + +diff --git a/src/main/java/net/minecraft/world/level/block/CauldronBlock.java b/src/main/java/net/minecraft/world/level/block/CauldronBlock.java +index dbae4f3b56d0290c6d28b9beaaa3b459754d43e3..676184c48c3abd8e2fb9a04ae3e165dc298a02be 100644 +--- a/src/main/java/net/minecraft/world/level/block/CauldronBlock.java ++++ b/src/main/java/net/minecraft/world/level/block/CauldronBlock.java +@@ -29,7 +29,7 @@ public class CauldronBlock extends AbstractCauldronBlock { + } + + protected static boolean shouldHandlePrecipitation(Level world, Biome.Precipitation precipitation) { +- return precipitation == Biome.Precipitation.RAIN ? world.getRandom().nextFloat() < 0.05F : (precipitation == Biome.Precipitation.SNOW ? world.getRandom().nextFloat() < 0.1F : false); ++ return precipitation == Biome.Precipitation.RAIN ? world.getRandom().nextFloat() < world.purpurConfig.cauldronRainChance : (precipitation == Biome.Precipitation.SNOW ? world.getRandom().nextFloat() < world.purpurConfig.cauldronPowderSnowChance : false); // Purpur + } + + @Override +diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java +index 627bebded409d93530b7ffb8db7b83e59d163f5c..16b682308097800991521611aadf8379e58e1b7f 100644 +--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java ++++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java +@@ -2509,4 +2509,11 @@ public class PurpurWorldConfig { + }); + conduitBlocks = conduitBlockList.toArray(Block[]::new); + } ++ ++ public float cauldronRainChance = 0.05F; ++ public float cauldronPowderSnowChance = 0.1F; ++ private void cauldronSettings() { ++ cauldronRainChance = (float) getDouble("blocks.cauldron.fill-chances.rain", cauldronRainChance); ++ cauldronPowderSnowChance = (float) getDouble("blocks.cauldron.fill-chances.powder-snow", cauldronPowderSnowChance); ++ } + }