Updated Upstream (Paper & Tuinity)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
e4633ca27 [Auto] Updated Upstream (Bukkit/CraftBukkit)
a23be44da [Auto] Updated Upstream (CraftBukkit)
e40ea889d [CI-SKIP] Deprecate the view distance APIs on Player (#4945)
d9fd54e16 Do not crash from invalid ingredient lists in VillagerAcquireTradeEvent
24388381a Fix lead duplication

Tuinity Changes:
09423b6 Update to Starlight 0.0.2-RC3
f06591a Update Upstream (Paper)
d2aa70f Revert special block lookup for chunksection
This commit is contained in:
BillyGalbreath
2020-12-28 01:21:49 -06:00
parent 7152b72d25
commit 3d455ff2d5
41 changed files with 2405 additions and 1221 deletions

View File

@@ -5,10 +5,10 @@ Subject: [PATCH] Zombie horse naturally spawn
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index b8e788eb66575051073ec2230e8b71dbd59d5b71..9469d6052ad920f9fd9848e7ee55e488372e5e62 100644
index b36baf63f5981309020b3b24b907d097188b4487..f288bf3f6e521cfde14b08c62d591ad74d2e3153 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -1049,12 +1049,18 @@ public class WorldServer extends World implements GeneratorAccessSeed {
@@ -989,12 +989,18 @@ public class WorldServer extends World implements GeneratorAccessSeed {
boolean flag1 = this.getGameRules().getBoolean(GameRules.DO_MOB_SPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.b() * paperConfig.skeleHorseSpawnChance; // Paper
if (flag1) {