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https://github.com/PurpurMC/Purpur.git
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Mending mends most damages equipment first
This commit is contained in:
committed by
granny
parent
1f36eb12ed
commit
3e4de1e628
@@ -0,0 +1,11 @@
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--- a/net/minecraft/world/entity/ExperienceOrb.java
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+++ b/net/minecraft/world/entity/ExperienceOrb.java
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@@ -339,7 +_,7 @@
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}
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private int repairPlayerItems(ServerPlayer player, int value) {
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- Optional<EnchantedItemInUse> randomItemWith = EnchantmentHelper.getRandomItemWith(
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+ Optional<EnchantedItemInUse> randomItemWith = level().purpurConfig.useBetterMending ? EnchantmentHelper.getMostDamagedItemWith(EnchantmentEffectComponents.REPAIR_WITH_XP, player) : EnchantmentHelper.getRandomItemWith( // Purpur - Add option to mend the most damaged equipment first
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EnchantmentEffectComponents.REPAIR_WITH_XP, player, ItemStack::isDamaged
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);
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if (randomItemWith.isPresent()) {
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@@ -0,0 +1,29 @@
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--- a/net/minecraft/world/item/ItemStack.java
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+++ b/net/minecraft/world/item/ItemStack.java
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@@ -627,6 +_,26 @@
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return this.isDamageableItem() && this.getDamageValue() > 0;
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}
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+ // Purpur start - Add option to mend the most damaged equipment first
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+ public float getDamagePercent() {
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+ if (this.has(DataComponents.UNBREAKABLE)) {
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+ return 0.0F;
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+ }
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+
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+ final int maxDamage = this.getOrDefault(DataComponents.MAX_DAMAGE, 0);
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+ if (maxDamage == 0) {
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+ return 0.0F;
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+ }
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+
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+ final int damage = this.getOrDefault(DataComponents.DAMAGE, 0);
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+ if (damage == 0) {
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+ return 0.0F;
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+ }
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+
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+ return (float) damage / maxDamage;
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+ }
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+ // Purpur end - Add option to mend the most damaged equipment first
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+
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public int getDamageValue() {
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return Mth.clamp(this.getOrDefault(DataComponents.DAMAGE, Integer.valueOf(0)), 0, this.getMaxDamage());
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}
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@@ -1,6 +1,6 @@
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--- a/net/minecraft/world/item/enchantment/EnchantmentHelper.java
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+++ b/net/minecraft/world/item/enchantment/EnchantmentHelper.java
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@@ -602,4 +_,14 @@
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@@ -602,4 +_,58 @@
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interface EnchantmentVisitor {
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void accept(Holder<Enchantment> enchantment, int level);
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}
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@@ -14,4 +14,48 @@
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+ return getItemEnchantmentLevel(getEnchantmentHolder(enchantment), stack);
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+ }
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+ // Purpur end - Enchantment convenience methods
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+
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+ // Purpur start - Add option to mend the most damaged equipment first
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+ public static Optional<EnchantedItemInUse> getMostDamagedItemWith(DataComponentType<?> componentType, LivingEntity entity) {
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+ ItemStack maxStack = null;
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+ EquipmentSlot maxSlot = null;
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+ float maxPercent = 0.0F;
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+
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+ equipmentSlotLoop:
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+ for (EquipmentSlot equipmentSlot : EquipmentSlot.values()) {
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+ ItemStack stack = entity.getItemBySlot(equipmentSlot);
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+
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+ // do not even check enchantments for item with lower or equal damage percent
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+ float percent = stack.getDamagePercent();
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+ if (percent <= maxPercent) {
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+ continue;
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+ }
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+
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+ ItemEnchantments itemEnchantments = stack.getOrDefault(DataComponents.ENCHANTMENTS, ItemEnchantments.EMPTY);
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+
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+ for (Entry<Holder<Enchantment>> entry : itemEnchantments.entrySet()) {
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+ Enchantment enchantment = entry.getKey().value();
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+
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+ net.minecraft.core.component.DataComponentMap effects = enchantment.effects();
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+ if (!effects.has(componentType)) {
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+ // try with another enchantment
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+ continue;
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+ }
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+
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+ if (enchantment.matchingSlot(equipmentSlot)) {
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+ maxStack = stack;
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+ maxSlot = equipmentSlot;
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+ maxPercent = percent;
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+
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+ // check another slot now
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+ continue equipmentSlotLoop;
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+ }
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+ }
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+ }
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+
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+ return maxStack != null
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+ ? Optional.of(new EnchantedItemInUse(maxStack, maxSlot, entity))
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+ : Optional.empty();
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+ }
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+ // Purpur end - Add option to mend the most damaged equipment first
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}
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@@ -84,11 +84,13 @@ public class PurpurWorldConfig {
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armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight);
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}
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public boolean useBetterMending = false;
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public boolean boatEjectPlayersOnLand = false;
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public boolean disableDropsOnCrammingDeath = false;
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public boolean milkCuresBadOmen = true;
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public double tridentLoyaltyVoidReturnHeight = 0.0D;
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private void miscGameplayMechanicsSettings() {
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useBetterMending = getBoolean("gameplay-mechanics.use-better-mending", useBetterMending);
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boatEjectPlayersOnLand = getBoolean("gameplay-mechanics.boat.eject-players-on-land", boatEjectPlayersOnLand);
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disableDropsOnCrammingDeath = getBoolean("gameplay-mechanics.disable-drops-on-cramming-death", disableDropsOnCrammingDeath);
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milkCuresBadOmen = getBoolean("gameplay-mechanics.milk-cures-bad-omen", milkCuresBadOmen);
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