Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@99b1bf9 Use new ClientboundPlayerRotationPacket for setting player rotation
PaperMC/Paper@40211a0 Update Gradle wrapper to 8.10.2
PaperMC/Paper@49eae0d remove some leftovers
PaperMC/Paper@d576cfc cleanup bugfix patch
PaperMC/Paper@1196ab5 Avoid issues with certain tasks not processing during sleep (#11526)
PaperMC/Paper@fe2f3d4 Fix portal exit resulting in bad teleport transition
This commit is contained in:
granny
2024-10-29 22:49:20 -07:00
parent 89e388c3a2
commit 3fc255df75
15 changed files with 48 additions and 48 deletions

View File

@@ -5,10 +5,10 @@ Subject: [PATCH] Configurable daylight cycle
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 49ed4f9d930b50bb11a9ecbfff0b99ea2ccd29c7..3c901f5597e4bb2a77168eb5ad1d14e13142983f 100644
index 7c5ab96dfa458afadbf8748dbdcbde7be8701a45..642439fe010b1b85b549e7971f98424bac6b334a 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -1843,7 +1843,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
@@ -1853,7 +1853,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
long worldTime = level.getGameTime();
final ClientboundSetTimePacket worldPacket = new ClientboundSetTimePacket(worldTime, dayTime, doDaylight);
for (Player entityhuman : level.players()) {