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https://github.com/PurpurMC/Purpur.git
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Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@ce7516d Fix global limit display for MISC mob category (PaperMC/Paper#6612) PaperMC/Paper@0680f4f fix per-player-mob-spawns cause total limit cap by Bukkit's spawn limit (PaperMC/Paper#6574) PaperMC/Paper@0d19cd7 Legacy data should look for legacy materials (Fixes PaperMC/Paper#6618)
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@@ -4,7 +4,7 @@ version = 1.17.1-R0.1-SNAPSHOT
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mcVersion = 1.17.1
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mcVersion = 1.17.1
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packageVersion = 1_17_R1
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packageVersion = 1_17_R1
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paperCommit = 3069eaee04730c12dcc5000c44fe3ef640ce7d38
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paperCommit = 0d19cd7241ad0321d5301c45a7f35d0f61aaf0de
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org.gradle.caching = true
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org.gradle.caching = true
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org.gradle.parallel = true
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org.gradle.parallel = true
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@@ -2919,10 +2919,10 @@ index b93056b91e7ebd49e6ddb53ccb6c05c056088df9..6f4e6105aa1d6546daa2424f57972fd2
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}
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}
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diff --git a/src/main/java/net/minecraft/world/level/NaturalSpawner.java b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
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diff --git a/src/main/java/net/minecraft/world/level/NaturalSpawner.java b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
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index b59f1554b4ad26d362c41c00b7a864a72efbd602..356817f909143518e97613c6bd56f11473799e0e 100644
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index 0b228b8bcae5ed2840ab244b6de35732f737504d..d2a282d9c84952627a0ae1a4b1ff388e39c472c3 100644
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--- a/src/main/java/net/minecraft/world/level/NaturalSpawner.java
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--- a/src/main/java/net/minecraft/world/level/NaturalSpawner.java
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+++ b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
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+++ b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
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@@ -411,12 +411,12 @@ public final class NaturalSpawner {
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@@ -415,12 +415,12 @@ public final class NaturalSpawner {
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return spawnGroup == MobCategory.MONSTER && world.getBlockState(pos.below()).is(Blocks.NETHER_BRICKS) && structureAccessor.getStructureAt(pos, false, StructureFeature.NETHER_BRIDGE).isValid() ? StructureFeature.NETHER_BRIDGE.getSpecialEnemies() : chunkGenerator.getMobsAt(biome != null ? biome : world.getBiome(pos), structureAccessor, spawnGroup, pos);
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return spawnGroup == MobCategory.MONSTER && world.getBlockState(pos.below()).is(Blocks.NETHER_BRICKS) && structureAccessor.getStructureAt(pos, false, StructureFeature.NETHER_BRIDGE).isValid() ? StructureFeature.NETHER_BRIDGE.getSpecialEnemies() : chunkGenerator.getMobsAt(biome != null ? biome : world.getBiome(pos), structureAccessor, spawnGroup, pos);
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}
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}
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