add back random populator seed

This commit is contained in:
Ben Kerllenevich
2021-06-25 18:46:30 -04:00
parent 6d5a686a1d
commit 44e4acda63
151 changed files with 601 additions and 890 deletions

View File

@@ -40,10 +40,10 @@ index e0544699714fd4c6ef2deb17f49b8246a7021463..3dc2ebc102fe3f575eede672509f3302
return 0;
}
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index 9c5112e80d6321dbc138b93bdc4bb750b52c019e..f8784ee4d4299ce2a262852e2fd297c66b0fba45 100644
index 587192b0509d5ea0724ed09eefb0e98e0a155e09..39a06008f0947808d2b0f3be6cf0f04a97ed99b0 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -141,6 +141,8 @@ public class PurpurWorldConfig {
@@ -142,6 +142,8 @@ public class PurpurWorldConfig {
public boolean idleTimeoutUpdateTabList = false;
public int playerSpawnInvulnerableTicks = 60;
public boolean playerInvulnerableWhileAcceptingResourcePack = false;
@@ -52,7 +52,7 @@ index 9c5112e80d6321dbc138b93bdc4bb750b52c019e..f8784ee4d4299ce2a262852e2fd297c6
private void playerSettings() {
idleTimeoutKick = getBoolean("gameplay-mechanics.player.idle-timeout.kick-if-idle", idleTimeoutKick);
idleTimeoutTickNearbyEntities = getBoolean("gameplay-mechanics.player.idle-timeout.tick-nearby-entities", idleTimeoutTickNearbyEntities);
@@ -148,6 +150,8 @@ public class PurpurWorldConfig {
@@ -149,6 +151,8 @@ public class PurpurWorldConfig {
idleTimeoutUpdateTabList = getBoolean("gameplay-mechanics.player.idle-timeout.update-tab-list", idleTimeoutUpdateTabList);
playerSpawnInvulnerableTicks = getInt("gameplay-mechanics.player.spawn-invulnerable-ticks", playerSpawnInvulnerableTicks);
playerInvulnerableWhileAcceptingResourcePack = getBoolean("gameplay-mechanics.player.invulnerable-while-accepting-resource-pack", playerInvulnerableWhileAcceptingResourcePack);