Add option to disable zombie aggressiveness towards villagers

This commit is contained in:
nitricspace
2025-01-09 18:20:37 -08:00
committed by granny
parent 62d07882c6
commit 45acfd3f2a
10 changed files with 81 additions and 127 deletions

View File

@@ -0,0 +1,23 @@
--- a/net/minecraft/world/entity/monster/Drowned.java
+++ b/net/minecraft/world/entity/monster/Drowned.java
@@ -85,7 +_,19 @@
this.goalSelector.addGoal(7, new RandomStrollGoal(this, 1.0));
this.targetSelector.addGoal(1, new HurtByTargetGoal(this, Drowned.class).setAlertOthers(ZombifiedPiglin.class));
this.targetSelector.addGoal(2, new NearestAttackableTargetGoal<>(this, Player.class, 10, true, false, (entity, level) -> this.okTarget(entity)));
- if (this.level().spigotConfig.zombieAggressiveTowardsVillager) this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, AbstractVillager.class, false)); // Paper - Check drowned for villager aggression config
+ // Purpur start - Add option to disable zombie aggressiveness towards villagers
+ if (this.level().spigotConfig.zombieAggressiveTowardsVillager) this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, AbstractVillager.class, false) { // Paper - Check drowned for villager aggression config
+ @Override
+ public boolean canUse() {
+ return (level().purpurConfig.zombieAggressiveTowardsVillagerWhenLagging || !level().getServer().server.isLagging()) && super.canUse();
+ }
+
+ @Override
+ public boolean canContinueToUse() {
+ return (level().purpurConfig.zombieAggressiveTowardsVillagerWhenLagging || !level().getServer().server.isLagging()) && super.canContinueToUse();
+ }
+ });
+ // Purpur end - Add option to disable zombie aggressiveness towards villagers
this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, IronGolem.class, true));
this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, Axolotl.class, true, false));
this.targetSelector.addGoal(5, new NearestAttackableTargetGoal<>(this, Turtle.class, 10, true, false, Turtle.BABY_ON_LAND_SELECTOR));

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@@ -0,0 +1,23 @@
--- a/net/minecraft/world/entity/monster/Zombie.java
+++ b/net/minecraft/world/entity/monster/Zombie.java
@@ -114,7 +_,19 @@
this.goalSelector.addGoal(7, new WaterAvoidingRandomStrollGoal(this, 1.0));
this.targetSelector.addGoal(1, new HurtByTargetGoal(this).setAlertOthers(ZombifiedPiglin.class));
this.targetSelector.addGoal(2, new NearestAttackableTargetGoal<>(this, Player.class, true));
- if (this.level().spigotConfig.zombieAggressiveTowardsVillager) this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, AbstractVillager.class, false)); // Spigot
+ // Purpur start - Add option to disable zombie aggressiveness towards villagers
+ if (this.level().spigotConfig.zombieAggressiveTowardsVillager) this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, AbstractVillager.class, false) { // Spigot
+ @Override
+ public boolean canUse() {
+ return (level().purpurConfig.zombieAggressiveTowardsVillagerWhenLagging || !level().getServer().server.isLagging()) && super.canUse();
+ }
+
+ @Override
+ public boolean canContinueToUse() {
+ return (level().purpurConfig.zombieAggressiveTowardsVillagerWhenLagging || !level().getServer().server.isLagging()) && super.canContinueToUse();
+ }
+ });
+ // Purpur end - Add option to disable zombie aggressiveness towards villagers
this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, IronGolem.class, true));
this.targetSelector.addGoal(5, new NearestAttackableTargetGoal<>(this, Turtle.class, 10, true, false, Turtle.BABY_ON_LAND_SELECTOR));
}