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Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@55a16d8 Fix Varint21FrameDecoder cached length buf usage PaperMC/Paper@e6e37ba Add api to resolve components (#7648) PaperMC/Paper@7168438 [ci skip] Rework workflows to support optional paperclip build (#8583) PaperMC/Paper@da230d5 More vanilla friendly methods to update trades (#8478) PaperMC/Paper@8aff07a Add /paper dumplisteners command (#8507) PaperMC/Paper@b8919a7 pr command action fixes (#8591) PaperMC/Paper@185fa48 Fix chest relooting mechanics (#8580) PaperMC/Paper@b4beac0 Fixes potential issues arising from optimizing getPlayerByUUID (#8585) PaperMC/Paper@f637b1a Fix async entity add due to fungus trees (#7626) PaperMC/Paper@414ea80 ItemStack damage API (#7801) PaperMC/Paper@d98c370 Add displayName methods for advancements (#8584) PaperMC/Paper@44bb599 Add Tick TemporalUnit (#5445) PaperMC/Paper@9f7eef8 Friction API (#6611) PaperMC/Paper@4048d3e Allow using degrees for ArmorStand rotations (#7847) PaperMC/Paper@f59c802 Schoolable Fish API (#7089) PaperMC/Paper@21b964a Added ability to control player's insomnia and phantoms spawning (#6500) PaperMC/Paper@f1583fc Add `/paper dumplisteners tofile` and increase detail of command output (#8592)
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@@ -5,10 +5,10 @@ Subject: [PATCH] Customizable sleeping actionbar messages
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 4b86792bfdf02ac8235a981bfca8779527de5b38..6a8c1da4e69f1ceaa74a30c7571af87910fe8562 100644
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index 8567ab80b3eb9a450313862d2ff3832e64240d6f..f9ddff75288aa39e3d62422cca6ce536c20d47b2 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -1023,11 +1023,27 @@ public class ServerLevel extends Level implements WorldGenLevel {
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@@ -1024,11 +1024,27 @@ public class ServerLevel extends Level implements WorldGenLevel {
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if (this.canSleepThroughNights()) {
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if (!this.getServer().isSingleplayer() || this.getServer().isPublished()) {
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int i = this.getGameRules().getInt(GameRules.RULE_PLAYERS_SLEEPING_PERCENTAGE);
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