Move all config stuff to config patch

This commit is contained in:
William Blake Galbreath
2021-06-25 20:08:05 -05:00
parent 44e4acda63
commit 4a2d580185
146 changed files with 506 additions and 610 deletions

View File

@@ -44,18 +44,10 @@ index fe045f8e35fe2aac51032a67ce52b27a53a8eff0..03bc86c776596ca5964c22adb757115d
+ // Purpur end
}
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index 63edaa4e36b842676a83c9664ff2eb8991689267..b69d7eb4f79984123ebbee7de1a2fb0c7ad90655 100644
index aaca5c8007ce8a33ecec0b9ff057c59a4c2778a3..ef742c14be5920db31fb291f1b93b671c5f59e30 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -3,6 +3,7 @@ package net.pl3x.purpur;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.core.Registry;
import net.minecraft.resources.ResourceLocation;
+import net.minecraft.world.Difficulty;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.Items;
import net.minecraft.world.level.Explosion;
@@ -1756,6 +1757,7 @@ public class PurpurWorldConfig {
@@ -1760,6 +1760,7 @@ public class PurpurWorldConfig {
public double zombieJockeyChance = 0.05D;
public boolean zombieJockeyTryExistingChickens = true;
public boolean zombieAggressiveTowardsVillagerWhenLagging = true;
@@ -63,7 +55,7 @@ index 63edaa4e36b842676a83c9664ff2eb8991689267..b69d7eb4f79984123ebbee7de1a2fb0c
private void zombieSettings() {
zombieRidable = getBoolean("mobs.zombie.ridable", zombieRidable);
zombieRidableInWater = getBoolean("mobs.zombie.ridable-in-water", zombieRidableInWater);
@@ -1770,6 +1772,11 @@ public class PurpurWorldConfig {
@@ -1774,6 +1775,11 @@ public class PurpurWorldConfig {
zombieJockeyChance = getDouble("mobs.zombie.jockey.chance", zombieJockeyChance);
zombieJockeyTryExistingChickens = getBoolean("mobs.zombie.jockey.try-existing-chickens", zombieJockeyTryExistingChickens);
zombieAggressiveTowardsVillagerWhenLagging = getBoolean("mobs.zombie.aggressive-towards-villager-when-lagging", zombieAggressiveTowardsVillagerWhenLagging);