This commit is contained in:
Ben Kerllenevich
2022-06-09 20:03:02 -04:00
parent 102b3130fe
commit 4f291c3b98
30 changed files with 89 additions and 89 deletions

View File

@@ -5,10 +5,10 @@ Subject: [PATCH] Zombie horse naturally spawn
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 3d209313c594f1f2f9beb5c47894b30f7e0b0fd7..63e5adc88c4a3763eeb62bb34acc6938ea1c4334 100644
index 31fe4b148ded17e6a76bae1dabee3850cc635208..ab262c53bd45c4ca2d2942aee20cfbac1b313678 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -771,9 +771,15 @@ public class ServerLevel extends Level implements WorldGenLevel {
@@ -774,9 +774,15 @@ public class ServerLevel extends Level implements WorldGenLevel {
boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01D) && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper
if (flag1) {