fix: correctly call force when sending particles

This commit is contained in:
granny
2025-02-02 21:19:31 -08:00
parent 16cfd04b6c
commit 4f481858a3
3 changed files with 3 additions and 3 deletions

View File

@@ -57,7 +57,7 @@ public class DolphinSpit extends LlamaSpit {
Vec3 motDouble = mot.scale(2.0);
for (int i = 0; i < 5; i++) {
((ServerLevel) level()).sendParticlesSource(null, ParticleTypes.BUBBLE,
false, true,
true, false,
getX() + random.nextFloat() / 2 - 0.25F,
getY() + random.nextFloat() / 2 - 0.25F,
getZ() + random.nextFloat() / 2 - 0.25F,

View File

@@ -59,7 +59,7 @@ public class PhantomFlames extends LlamaSpit {
Vec3 motDouble = mot.scale(2.0);
for (int i = 0; i < 5; i++) {
((ServerLevel) level()).sendParticlesSource(null, ParticleTypes.FLAME,
false, true,
true, false,
getX() + random.nextFloat() / 2 - 0.25F,
getY() + random.nextFloat() / 2 - 0.25F,
getZ() + random.nextFloat() / 2 - 0.25F,