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https://github.com/PurpurMC/Purpur.git
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fix: correctly call force when sending particles
This commit is contained in:
@@ -14,7 +14,7 @@
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for (int i = 0; i < 8; i++) {
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for (int i = 0; i < 8; i++) {
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- level.addParticle(ParticleTypes.LARGE_SMOKE, x + Math.random(), y + Math.random(), z + Math.random(), 0.0, 0.0, 0.0);
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- level.addParticle(ParticleTypes.LARGE_SMOKE, x + Math.random(), y + Math.random(), z + Math.random(), 0.0, 0.0, 0.0);
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+ ((net.minecraft.server.level.ServerLevel) level).sendParticlesSource(null, ParticleTypes.LARGE_SMOKE, false, true, x + Math.random(), y + Math.random(), z + Math.random(), 1, 0.0D, 0.0D, 0.0D, 0.0D); // Purpur - Add allow water in end world option
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+ ((net.minecraft.server.level.ServerLevel) level).sendParticlesSource(null, ParticleTypes.LARGE_SMOKE, true, false, x + Math.random(), y + Math.random(), z + Math.random(), 1, 0.0D, 0.0D, 0.0D, 0.0D); // Purpur - Add allow water in end world option
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}
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}
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return true;
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return true;
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@@ -57,7 +57,7 @@ public class DolphinSpit extends LlamaSpit {
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Vec3 motDouble = mot.scale(2.0);
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Vec3 motDouble = mot.scale(2.0);
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for (int i = 0; i < 5; i++) {
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for (int i = 0; i < 5; i++) {
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((ServerLevel) level()).sendParticlesSource(null, ParticleTypes.BUBBLE,
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((ServerLevel) level()).sendParticlesSource(null, ParticleTypes.BUBBLE,
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false, true,
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true, false,
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getX() + random.nextFloat() / 2 - 0.25F,
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getX() + random.nextFloat() / 2 - 0.25F,
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getY() + random.nextFloat() / 2 - 0.25F,
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getY() + random.nextFloat() / 2 - 0.25F,
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getZ() + random.nextFloat() / 2 - 0.25F,
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getZ() + random.nextFloat() / 2 - 0.25F,
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@@ -59,7 +59,7 @@ public class PhantomFlames extends LlamaSpit {
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Vec3 motDouble = mot.scale(2.0);
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Vec3 motDouble = mot.scale(2.0);
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for (int i = 0; i < 5; i++) {
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for (int i = 0; i < 5; i++) {
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((ServerLevel) level()).sendParticlesSource(null, ParticleTypes.FLAME,
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((ServerLevel) level()).sendParticlesSource(null, ParticleTypes.FLAME,
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false, true,
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true, false,
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getX() + random.nextFloat() / 2 - 0.25F,
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getX() + random.nextFloat() / 2 - 0.25F,
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getY() + random.nextFloat() / 2 - 0.25F,
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getY() + random.nextFloat() / 2 - 0.25F,
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getZ() + random.nextFloat() / 2 - 0.25F,
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getZ() + random.nextFloat() / 2 - 0.25F,
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